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This is a list of the magic related articles organized by the magic system they apply to.

Alchemy/HerbLore[]

Issue # Issue Name Article
3/28 Thaumatology II It's Pure Chemistry!
3/68 Natural Magic Ars Metalica
3/82 Magical Creations Dungeon Brewmasters
3/109 Thaumatology V Magnum Opus (System for what materials to use)

GURPS Magic[]

The Default system. Skills based and combat focused.

Issue # Issue Name Article
3/25 Epic Magic Essential Magic
3/25 Epic Magic Quartermaster Mage
3/28 Thaumatology II Ceremonial Magic Made Easy. 
3/36 Dungeon Fantasy All Charged Up Over Magic Items
3/43 Thaumatology III Cultists of The Elder Gods (Psi and DF priests)
3/43 Thaumatology III Magic as Technological Progress
3/48 Secret Magic Eidetic Memery: Bibliomancy
3/48 Secret Magic Anything For Power (Symbol Drawing) in Odds and Ends
3/60 Dungeon Fantasy III Wizardry Refined
3/66 The Laws of Magic Thoroughly Modern Magic
3/66 The Laws of Magic The Material Difference
3/66 The Laws of Magic Designers Notes: Wilderness Adventures
3/76 Dungeon Fantasy IV Hidden Knowledge
3/91 Thaumatology III The Thaumatology of Metallurgy
3/114 Mind Over Magic EM: Glass Magic and the Specularii
3/115 Technomancer Every article in it seems to have something, spells, new options, discussion on enchanted equipment, etc.

GURPS Thaumatology: Magical Styles[]

Issue # Issue Name Article
3/4 Magic on the Battlefield The Society of Siege Sorcerers
3/28 Thaumatology II Yellow Goblin Magic
3/43 Thaumatology III ADELPHOS DIONYSOS
3/48 Secret Magic The Way of the Keepers
3/48 Secret Magic The First Resistance
3/64 Pirates and Swashbucklers Scurvey Dog Sorcery
3/68 Natural Magic Magic of the Shaded Woodlands
3/109 Thaumatology V The Teramancers (Monsters)
3/114 Mind Over Magic EM: Glass Magic and the Specularii


GURPS Powers Based Systems[]

Powers[]

Issue # Issue Name Article
3/1 Tools of the Trade Wizards Necromantic Tools
3/19 Tools of the Trade Clerics Auras of Power
3/68 Natural Magic Green Power
3/91 Thaumatology III Technomysticism
3/99 Death and Beyond Soul Reapers

GURPS Powers: Divine Favor[]

Issue # Issue Name Article
3/36 Dungeon Fantasy Dungeon Saints
3/47 The Rogue's Life May the Shadows Guide You
3/50 Dungeon Fantasy II Saintly Power-Ups
3/65 Alternate GURPS III Divine Favor for the Masses

Sorcery Versatile[]

Issue # Issue Name Article
3/63 Infinite Worlds II The Power of Sorcery
3/82 Magical Creations The Sorcerer
3/105 Cinematic Magic Super Sorcery!
3/105 Cinematic Magic Chi Sorcery (Uses Sorcery system for Chi powers)
3/105 Cinematic Magic Gourmet Alchemy (Modular Powers as Elixers)
3/122 All Good Things Native American Crusaders (Mystic powers for GURPS Monster Hunters)

GURPS Ritual Path Magic Improvisational magic[]

Issue # Issue Name Article
3/43 Thaumatology III Bottled Magic
3/48 Secret Magic Magical Tradecraft
3/56 Prehistory The Old Ways
3/66 The Laws of Magic Alternative Ritual Path Magic
3/66 The Laws of Magic Ritual Path Specialists
3/66 The Laws of Magic Repercussive Rituals
3/75 Heroes Jackpot A Familiar Path

** 3/109 Thaumatology V Designers Notes: Incantation Magic (Related to, but not exactly RPM)

3/110 Deep Space Aethyric Space

**3/114 Mind Over Magic Incanters Grimoire

GURPS Thaumatology Paths and Books[]

Issue # Issue Name Article
3/13 Thaumatology Fairy Tale Magic, p. 4
3/43 Thaumatology II Ghoul Magic (Book/Path)
3/66 The Laws of Magic The Azure Dragon (Book/Path)

GURPS Thaumatology Realm Magic[]

Issue # Issue Name Article
3/122 All Good Things Sufficiently Deranged Realm Magic as Weird Science

GURPS Power-Ups 1: Imbuements[]

Issue # Issue Name Article
3/4 Magic on the Battlefield Perfect Defense
3/12 Tech and Toys Psi-Powered Imbuements
3/13 Thaumatology The Mystic Knight
3/36 Dungeon Fantasy Powering Up: Imbuements
3/60 Dungeon Fantasy III Mystic Power Ups
3/71 Spaceships II Vehicle Imbuements
3/102 Epic Crafting Imbuements

GURPS Power-Ups 5: Impulse Buys[]

Issue # Issue Name Article
3/48 Secret Magic Forewarned is Forearmed
3/75 Heroes Jackpot Drinkable, Wearable, Impossible Points
3/100 Pyramid Secrets Impulse Control
3/105 Cinematic Magic Lights! Camera! Magic!

Misc Stuff[]

Can Apply widely

Issue # Issue Name Article
3/7 Urban Fantasy Of Sound and Signs
3/25 Epic Magic All The Epic Ways
3/38 The Power of Myth "Art of Prophecyโ€, a systemless article giving advice on how to handle foresight.
3/48 Secret Magic Onomancy
3/58 Urban Fantasy II Hunting the Cabal (bonus to various systems, but mostly RPM and Magic)
3/67 Tools of the Trade: Villains How Very Tempting Selling your soul and demonic contracts, useful for any system.
3/114 Mind Over Magic Names Have Power (Options for any system)
3/120 Alternate GURPS V The Fifth Attribute (Replacing IQ for Magic/Supernatural abilities)

Background Fluff[]

(Only included stuff with crunch or that helps magic rather then just background material)

Issue Number Issue Name Article
3/1 Tools of the Trade-Wizards Guildhall of the Hermetic Brotherhood
3/1 Tools of the Trade-Wizards Tooling With Curses
3/1 Tools of the Trade-Wizards Out of the Rough, Magic gems in RPGs
3/4 Magic on the Battlefield Magical Naval Warfare
3/46 Weird Science Metatronic Generators (Often suggested for Magi-tech)
3/82 Magical Creations Instruments of Enchantment (Musical instruments as magic items)
3/91 Thaumatology III Codex Duello (A subsystem for ritualized mage duels)
3/97 Strange Powers Mask of Humanity (Hidden supernatural)
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