This is a list of the magic related articles organized by the magic system they apply to.
Issue #
Issue Name
Article
3/28
Thaumatology II
It's Pure Chemistry!
3/68
Natural Magic
Ars Metalica
3/82
Magical Creations
Dungeon Brewmasters
3/109
Thaumatology V
Magnum Opus (System for what materials to use)
The Default system. Skills based and combat focused.
Issue #
Issue Name
Article
3/25
Epic Magic
Essential Magic
3/25
Epic Magic
Quartermaster Mage
3/28
Thaumatology II
Ceremonial Magic Made Easy.
3/36
Dungeon Fantasy
All Charged Up Over Magic Items
3/43
Thaumatology III
Cultists of The Elder Gods (Psi and DF priests)
3/43
Thaumatology III
Magic as Technological Progress
3/48
Secret Magic
Eidetic Memery: Bibliomancy
3/48
Secret Magic
Anything For Power (Symbol Drawing) in Odds and Ends
3/60
Dungeon Fantasy III
Wizardry Refined
3/66
The Laws of Magic
Thoroughly Modern Magic
3/66
The Laws of Magic
The Material Difference
3/66
The Laws of Magic
Designers Notes: Wilderness Adventures
3/76
Dungeon Fantasy IV
Hidden Knowledge
3/91
Thaumatology III
The Thaumatology of Metallurgy
3/114
Mind Over Magic
EM: Glass Magic and the Specularii
3/115
Technomancer
Every article in it seems to have something, spells, new options, discussion on enchanted equipment, etc.
Issue #
Issue Name
Article
3/4
Magic on the Battlefield
The Society of Siege Sorcerers
3/28
Thaumatology II
Yellow Goblin Magic
3/43
Thaumatology III
ADELPHOS DIONYSOS
3/48
Secret Magic
The Way of the Keepers
3/48
Secret Magic
The First Resistance
3/64
Pirates and Swashbucklers
Scurvey Dog Sorcery
3/68
Natural Magic
Magic of the Shaded Woodlands
3/109
Thaumatology V
The Teramancers (Monsters)
3/114
Mind Over Magic
EM: Glass Magic and the Specularii
GURPS Powers Based Systems [ ]
Powers [ ]
Issue #
Issue Name
Article
3/1
Tools of the Trade
Wizards Necromantic Tools
3/19
Tools of the Trade
Clerics Auras of Power
3/68
Natural Magic
Green Power
3/91
Thaumatology III
Technomysticism
3/99
Death and Beyond
Soul Reapers
GURPS Powers: Divine Favor [ ]
Issue #
Issue Name
Article
3/36
Dungeon Fantasy
Dungeon Saints
3/47
The Rogue's Life
May the Shadows Guide You
3/50
Dungeon Fantasy II
Saintly Power-Ups
3/65
Alternate GURPS III
Divine Favor for the Masses
Sorcery Versatile [ ]
Issue #
Issue Name
Article
3/63
Infinite Worlds II
The Power of Sorcery
3/82
Magical Creations
The Sorcerer
3/105
Cinematic Magic
Super Sorcery!
3/105
Cinematic Magic
Chi Sorcery (Uses Sorcery system for Chi powers)
3/105
Cinematic Magic
Gourmet Alchemy (Modular Powers as Elixers)
3/122
All Good Things
Native American Crusaders (Mystic powers for GURPS Monster Hunters)
GURPS Ritual Path Magic Improvisational magic [ ]
Issue #
Issue Name
Article
3/43
Thaumatology III
Bottled Magic
3/48
Secret Magic
Magical Tradecraft
3/56
Prehistory
The Old Ways
3/66
The Laws of Magic Alternative
Ritual Path Magic
3/66
The Laws of Magic Ritual
Path Specialists
3/66
The Laws of Magic
Repercussive Rituals
3/75
Heroes Jackpot
A Familiar Path
** 3/109 Thaumatology V Designers Notes: Incantation Magic (Related to, but not exactly RPM)
3/110 Deep Space Aethyric Space
**3/114 Mind Over Magic Incanters Grimoire
Issue #
Issue Name
Article
3/13
Thaumatology
Fairy Tale Magic, p. 4
3/43
Thaumatology II
Ghoul Magic (Book/Path)
3/66
The Laws of Magic
The Azure Dragon (Book/Path)
Issue #
Issue Name
Article
3/122
All Good Things
Sufficiently Deranged Realm Magic as Weird Science
Issue #
Issue Name
Article
3/4
Magic on the Battlefield
Perfect Defense
3/12
Tech and Toys
Psi-Powered Imbuements
3/13
Thaumatology
The Mystic Knight
3/36
Dungeon Fantasy
Powering Up: Imbuements
3/60
Dungeon Fantasy III
Mystic Power Ups
3/71
Spaceships II
Vehicle Imbuements
3/102
Epic
Crafting Imbuements
Issue #
Issue Name
Article
3/48
Secret Magic
Forewarned is Forearmed
3/75
Heroes Jackpot
Drinkable, Wearable, Impossible Points
3/100
Pyramid Secrets
Impulse Control
3/105
Cinematic Magic
Lights! Camera! Magic!
Misc Stuff [ ]
Can Apply widely
Issue #
Issue Name
Article
3/7
Urban Fantasy
Of Sound and Signs
3/25
Epic Magic
All The Epic Ways
3/38
The Power of Myth
"Art of Prophecyโ, a systemless article giving advice on how to handle foresight.
3/48
Secret Magic
Onomancy
3/58
Urban Fantasy II
Hunting the Cabal (bonus to various systems, but mostly RPM and Magic)
3/67
Tools of the Trade: Villains
How Very Tempting Selling your soul and demonic contracts, useful for any system.
3/114
Mind Over Magic
Names Have Power (Options for any system)
3/120
Alternate GURPS V
The Fifth Attribute (Replacing IQ for Magic/Supernatural abilities)
Background Fluff [ ]
(Only included stuff with crunch or that helps magic rather then just background material)
Issue Number
Issue Name
Article
3/1
Tools of the Trade-Wizards
Guildhall of the Hermetic Brotherhood
3/1
Tools of the Trade-Wizards
Tooling With Curses
3/1
Tools of the Trade-Wizards
Out of the Rough, Magic gems in RPGs
3/4
Magic on the Battlefield
Magical Naval Warfare
3/46
Weird Science
Metatronic Generators (Often suggested for Magi-tech)
3/82
Magical Creations
Instruments of Enchantment (Musical instruments as magic items)
3/91
Thaumatology III
Codex Duello (A subsystem for ritualized mage duels)
3/97
Strange Powers
Mask of Humanity (Hidden supernatural)