This is a list of the magic related articles organized by the magic system they apply to.
Issue #
|
Issue Name
|
Article
|
3/28
|
Thaumatology II
|
It's Pure Chemistry!
|
3/68
|
Natural Magic
|
Ars Metalica
|
3/82
|
Magical Creations
|
Dungeon Brewmasters
|
3/109
|
Thaumatology V
|
Magnum Opus (System for what materials to use)
|
The Default system. Skills based and combat focused.
Issue #
|
Issue Name
|
Article
|
3/25 |
Epic Magic |
Essential Magic
|
3/25 |
Epic Magic |
Quartermaster Mage
|
3/28 |
Thaumatology II |
Ceremonial Magic Made Easy.
|
3/36 |
Dungeon Fantasy |
All Charged Up Over Magic Items
|
3/43 |
Thaumatology III |
Cultists of The Elder Gods (Psi and DF priests)
|
3/43 |
Thaumatology III |
Magic as Technological Progress
|
3/48 |
Secret Magic |
Eidetic Memery: Bibliomancy
|
3/48 |
Secret Magic |
Anything For Power (Symbol Drawing) in Odds and Ends
|
3/60 |
Dungeon Fantasy III |
Wizardry Refined
|
3/66 |
The Laws of Magic |
Thoroughly Modern Magic
|
3/66 |
The Laws of Magic |
The Material Difference
|
3/66 |
The Laws of Magic |
Designers Notes: Wilderness Adventures
|
3/76 |
Dungeon Fantasy IV |
Hidden Knowledge
|
3/91 |
Thaumatology III |
The Thaumatology of Metallurgy
|
3/114 |
Mind Over Magic |
EM: Glass Magic and the Specularii
|
3/115 |
Technomancer |
Every article in it seems to have something, spells, new options, discussion on enchanted equipment, etc.
|
Issue #
|
Issue Name
|
Article
|
3/4 |
Magic on the Battlefield |
The Society of Siege Sorcerers
|
3/28 |
Thaumatology II |
Yellow Goblin Magic
|
3/43 |
Thaumatology III |
ADELPHOS DIONYSOS
|
3/48 |
Secret Magic |
The Way of the Keepers
|
3/48 |
Secret Magic |
The First Resistance
|
3/64 |
Pirates and Swashbucklers |
Scurvey Dog Sorcery
|
3/68 |
Natural Magic |
Magic of the Shaded Woodlands
|
3/109 |
Thaumatology V |
The Teramancers (Monsters)
|
3/114 |
Mind Over Magic |
EM: Glass Magic and the Specularii
|
GURPS Powers Based Systems[]
Powers[]
Issue #
|
Issue Name
|
Article
|
3/1
|
Tools of the Trade
|
Wizards Necromantic Tools
|
3/19
|
Tools of the Trade
|
Clerics Auras of Power
|
3/68
|
Natural Magic
|
Green Power
|
3/91
|
Thaumatology III
|
Technomysticism
|
3/99
|
Death and Beyond
|
Soul Reapers
|
GURPS Powers: Divine Favor[]
Issue #
|
Issue Name
|
Article
|
3/36
|
Dungeon Fantasy
|
Dungeon Saints
|
3/47
|
The Rogue's Life
|
May the Shadows Guide You
|
3/50
|
Dungeon Fantasy II
|
Saintly Power-Ups
|
3/65
|
Alternate GURPS III
|
Divine Favor for the Masses
|
Sorcery Versatile[]
Issue #
|
Issue Name
|
Article
|
3/63
|
Infinite Worlds II
|
The Power of Sorcery
|
3/82
|
Magical Creations
|
The Sorcerer
|
3/105
|
Cinematic Magic
|
Super Sorcery!
|
3/105
|
Cinematic Magic
|
Chi Sorcery (Uses Sorcery system for Chi powers)
|
3/105
|
Cinematic Magic |
Gourmet Alchemy (Modular Powers as Elixers)
|
3/122
|
All Good Things
|
Native American Crusaders (Mystic powers for GURPS Monster Hunters)
|
GURPS Ritual Path Magic Improvisational magic[]
Issue #
|
Issue Name
|
Article
|
3/43 |
Thaumatology III |
Bottled Magic
|
3/48 |
Secret Magic |
Magical Tradecraft
|
3/56 |
Prehistory |
The Old Ways
|
3/66 |
The Laws of Magic Alternative |
Ritual Path Magic
|
3/66 |
The Laws of Magic Ritual |
Path Specialists
|
3/66 |
The Laws of Magic |
Repercussive Rituals
|
3/75 |
Heroes Jackpot |
A Familiar Path
|
** 3/109 Thaumatology V Designers Notes: Incantation Magic (Related to, but not exactly RPM)
3/110 Deep Space Aethyric Space
**3/114 Mind Over Magic Incanters Grimoire
Issue #
|
Issue Name
|
Article
|
3/13 |
Thaumatology |
Fairy Tale Magic, p. 4
|
3/43 |
Thaumatology II |
Ghoul Magic (Book/Path)
|
3/66 |
The Laws of Magic |
The Azure Dragon (Book/Path)
|
Issue #
|
Issue Name
|
Article
|
3/122
|
All Good Things
|
Sufficiently Deranged Realm Magic as Weird Science
|
Issue #
|
Issue Name
|
Article
|
3/4
|
Magic on the Battlefield
|
Perfect Defense
|
3/12
|
Tech and Toys
|
Psi-Powered Imbuements
|
3/13
|
Thaumatology
|
The Mystic Knight
|
3/36
|
Dungeon Fantasy
|
Powering Up: Imbuements
|
3/60
|
Dungeon Fantasy III
|
Mystic Power Ups
|
3/71
|
Spaceships II
|
Vehicle Imbuements
|
3/102
|
Epic
|
Crafting Imbuements
|
Issue #
|
Issue Name
|
Article
|
3/48 |
Secret Magic |
Forewarned is Forearmed
|
3/75 |
Heroes Jackpot |
Drinkable, Wearable, Impossible Points
|
3/100 |
Pyramid Secrets |
Impulse Control
|
3/105 |
Cinematic Magic |
Lights! Camera! Magic!
|
Misc Stuff[]
Can Apply widely
Issue #
|
Issue Name
|
Article
|
3/7 |
Urban Fantasy |
Of Sound and Signs
|
3/25 |
Epic Magic |
All The Epic Ways
|
3/38 |
The Power of Myth |
"Art of Prophecyโ, a systemless article giving advice on how to handle foresight.
|
3/48 |
Secret Magic |
Onomancy
|
3/58 |
Urban Fantasy II |
Hunting the Cabal (bonus to various systems, but mostly RPM and Magic)
|
3/67 |
Tools of the Trade: Villains |
How Very Tempting Selling your soul and demonic contracts, useful for any system.
|
3/114 |
Mind Over Magic |
Names Have Power (Options for any system)
|
3/120 |
Alternate GURPS V |
The Fifth Attribute (Replacing IQ for Magic/Supernatural abilities)
|
Background Fluff[]
(Only included stuff with crunch or that helps magic rather then just background material)
Issue Number
|
Issue Name
|
Article
|
3/1 |
Tools of the Trade-Wizards |
Guildhall of the Hermetic Brotherhood
|
3/1 |
Tools of the Trade-Wizards |
Tooling With Curses
|
3/1 |
Tools of the Trade-Wizards |
Out of the Rough, Magic gems in RPGs
|
3/4 |
Magic on the Battlefield |
Magical Naval Warfare
|
3/46 |
Weird Science |
Metatronic Generators (Often suggested for Magi-tech)
|
3/82 |
Magical Creations |
Instruments of Enchantment (Musical instruments as magic items)
|
3/91 |
Thaumatology III |
Codex Duello (A subsystem for ritualized mage duels)
|
3/97 |
Strange Powers |
Mask of Humanity (Hidden supernatural)
|