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Acid Spider
Monster Class Dire Animal
ST 26 HP 26 Speed 7.00
DX 14 Will 12 Move 9
IQ 5 Per 12 Weight NG
HT 13 FP 13 SM
Size
+2
0
Dodge 11 Parry N/A DR 4
Attacks Acidic Bite (15): 2d+1 impaling + follow-up 1d-3 corrosion (10 one-second cycles).
Traits 360ยฐ Vision; Combat Reflexes; Extra Legs (Eight Legs; Long, Can walk over SM 0 or smaller adventurers without needing to evade); Horizontal; Infravision; No Fine Manipulators; Super Jump 1 (10-yard jump); Wild Animal
Skills Jumping-16; Stealth-15.
Habitat NG
Bestiary
Origin
Speculative Fiction
Notes See "Bits" section.
CER Not yet calculated

Acid spiders are massive, long-legged mutant arachnids that inhabit the caves, crags and coves of Dungeon Fantasy.

Spider Speed[]

Multi-legged creatures can still move (somewhat) after losing a limb!

Legs All (8) 7 6 5 4 3 2 or less
Speed 9 8 7 6 5 3 0 (falls)
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Tactics and Countertactics[]

They are relatively fast and mobile, putting them above and beyond the danger level of mundane wolves and bears, and their acidic bite can pierce and damage most armors. They have no writeup for webspinning, and are presumably a form of hunting spider; one that ambushes prey, rather than catching them in a web.

Dead Monster Bits[]

The acid glands in an Acid Spider's mandibles are a valuable alchemical ingredient, producing about 10-11 acid grenades. These do the same damage as the acid spider itself, usually around 1d-3 corrosion on contact.

Furthermore, the hefty DR 4 carapace of an acid spider could theoretically be used as limb and shoulder armor.

Fanon Tactics -- Dreadmont, and the Dread Mount of Dread Mountain[]

The acid spider is fast, strong, tough, and generally a pretty powerful combatant, but it's missing one thing--an insane, pint-sized mage who's looking to melt down foes and steal their trinkets. This spellcaster will need animal handling and animal spells to tame the acid spider, as well as some projectile spells (or throwable potions) for a well-balanced battle. A good fight with Dreadmont the wizard should involve the PCs managing to slow down his skirmish by attacking the beast's legs, or getting a few lucky hits onto the mage himself. If Dreadmont is hit, he may try scurrying away on his mount, or spiking a potion of smokescreen onto the ground and rushing to whatever hidey-hole he can find. Dreadmont isn't always slain the first time around, but it should be a memorable, unique battle.

References[]