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"Do not cite the old regulations to me, witch--I was on the subcommittee that approved the proposal for its writing." -- Bureaucrat Aslan

Defaults: IQ-5 or Merchant-3.

Administration (IQ/Average) is the skill of running a large organization. It's also useful for hiring people[1], getting a job,[2] identifying fake members (or verifying rank)[3], gaining employee loyalty through competency[4], obtaining grants for nonprofits[5], and collecting data for polls and surveys.[6] It can also be used to find information in government or corporate archives (like Research)[5], or get special permits for something (like building a cool lair).[5] It could even be used to discreetly offer bribes (for whatever reason)[7].

The Administration skill is often a prerequisite for high Rank. A successful Administration roll gives you a +2 reaction bonus when dealing with a bureaucrat, and allows you to predict the best way to go about dealing with a bureaucracy.

Moving and Shaking[]

A perception-based Administration roll can identify an administrator who may be receptive to a proposal.[8]

The Backbone of Supervision[]

Good supervisors need professional skill, plus one of Administration, Leadership, or Teaching. Administration and Leadership overlap in keeping things organized, while Teaching is key to job training.

Weaknesses[]

Administration is good for organization but will require Leadership during a "crisis" with low morale.[9]

Paper Trails[]

It's possible for some characters to leave a false paper trail by rolling a regular contest of Administration (or Accounting, if primarily financial). For heroic characters working for a diabolical corporation, this may be an act of malicious compliance, moving resources in ways that are allowed but not "recommended".[9]

Mentions[]

Kromm Quotes[]

Sean Punch has commented on Administration in the following posts on the forums.sjgames.com

See Also[]

References[]

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