The Affliction (advantage) is arguable one of the most diverse in the game and its range is best demonstrated by the examples given in GURPS Horror and Powers.
Note that some of the same named Afflictions have different point totals and come from different books. GMs might want to have it noted where the Affliction is coming from like Sleep (Affliction, Horror p12) [47] vs Sleep (Affliction, Powers p143) [50]
Afflictions with [x]+[y] have two components. For example, Gaudivore has Afflictions+Leach while Horrifying Window has two Afflictions components. This means you can have an Afflictions that can do damage.
Mental Afflictions[]
| Name | Percentage | Components [Point Total] | Book Page |
|---|---|---|---|
| Gaudivore | (+191%/+175%) | Affliction 1 (Based on Will; Disadvantage: Killjoy; Extended Duration, 10x; Link; Malediction 1; Secondary Disadvantage, Chronic Depression (6)) [30] + Leech 1 (Accelerated Healing; Link; Malediction 1; Only Joy; Ranged; Steal FP) [69] | Horror p. 12 |
| Horrifying Window | (+140%/+320%) | Affliction 1 (Always On; Based on Will; Hallucinating; Link; Malediction 1; No Signature; Trigger Psionic Contact) [24] + Affliction 1 (Always On; Based on Will; Extended Duration, 10x; Link; Malediction 1; No Signature; Onset; Trigger, Nightmarish Vision; Unconsciousness) [42]. | Horror p. 12 |
| Blasphemously Horrifying Window | Special | Affliction 1 (Horrifying Window, +140%) [24] + Affliction 3 (Horrifying Window, +320%) [126] | Horror p. 12 |
| Horrifying Wide Window | Special | Affliction 3 (Horrifying Window, +140%) [72] + Affliction 1 (Horrifying Window, +320%) [42] | Horror p. 12 |
| Memory Wipe | (+280%): | Affliction 1 (Based on Will; Disadvantage, Delusion, Significant Memory; Extended Duration, Permanent; Malediction 1,; No Signature; Psionic; Selective Effect; Takes Extra Time 3) [38] | Horror p. 12 |
| Memory Wipe Gizmo | (+225%) | Affliction 3 (Based on Will; Breakable, DR 6, Machine, SM -9; Can Be Stolen, Quick Contest of ST; Disadvantage, Delusion, Significant Memory; Extended Duration, Permanent; Malediction 1; No Signature; Selective Effect; Takes Extra Time 3; Vision-Based) [98] | Horror p. 12 |
| Memory Wipe Mantra | (+250%) | Affliction 2 (Based on Will; Disadvantage, Delusion, Significant Memory; Extended Duration, Permanent; Hearing-Based; Malediction 1; No Signature; Selective Effect; Takes Extra Time 3; Vision-Based) [70] | Horror p. 12 |
| Mind Blast | (+200% | Affliction 1 (Will; Based on Will; Malediction 2; Secondary Unconsciousness; Telepathic) [30] | Basic Set p 114 |
| Minor Curse | (+200%) | Affliction 1 (Based on Will; Costs Fatigue, 2 FP,; Disadvantage, Unluckiness; Extended Duration, 30x; Malediction 1; No Signature,) [30] | Horror p. 12 |
| Nightmare | (+80%) | Affliction 1 (Accessibility, Only on sleeping subjects; Based on IQ; Contact Agent; Disadvantage, Nightmares (6); Malediction 1) | Horror p. 12 |
| Sleep | (+370%) | Affliction 1 (Based on Will; Contact Agent; Extended Duration, 100x; Malediction 1; Unconsciousness) [47] | Horror p. 12 |
Mental Curses[]
GURPS Powers groups these Mental Afflictions under Curses.[1]
| Name | Percentage | Components [Point Total] | Book Page |
|---|---|---|---|
| Feeblemindedness | (+400%) | Affliction 1 (IQ; Attribute Penalty, -20 IQ; Based on IQ; Disadvantages, Cannot Speak, Gullibility (6), Hidebound, Short Attention Span (6); Malediction 1; No Signature) [50] | Powers p. 143 |
| Madness | (+150%) | Affliction 2 (IQ-1; Based on IQ; Costs Fatigue, 4 FP; Disadvantages, Delusion (Severe), Paranoia, Phantom Voices (Diabolical); Malediction 1; No Signature; Takes Extra Time 1) [50] | Powers p. 143 |
| Mental Paralysis | (+400%) | Affliction 1 (Will; Based on Will; Malediction 2; Mobile 1; No Signature%; Paralysis; Selective Effect) [50] | Powers p. 143 |
| Mindwipe | (+385%) | Affliction 1 (Will; Based on Will; Disadvantage, Total Amnesia; Extended Duration, Permanent; Malediction 2; No Signature; Selective Effect) [49] | Powers p. 143 |
| Sleep | (+400%) | Affliction 1 (HT; Extended Duration, 100x; Malediction 1; No Signature; Unconsciousness) [50] | Powers p. 143 |
Physical Afflictions[]
| Name | Percentage | Point Total | Book Page |
|---|---|---|---|
| Banshee’s Wail | (+710%) | Affliction 3 (HT-2; Area Effect, 64 yards; Emanation; Hearing-Based; Heart Attack; Limited Use, 1/day; Selective Area) [243]. | Basic Set p 114 |
| Blinding Spray | (+190%) | Affliction 1 (HT; Blindness; Jet; Reduced Range, x1/2; Vision-Based) [29] | Powers p. 145 |
| Dampen, Involuntary | (+190%) | Affliction (Accessibility: Only on Electrica; Always On; Area Effect, 2 yards; Emanation; Unconsciousness) [31] | Powers p. 145 |
| Deafen | (+100%) | Affliction (Area Effect, 2 yards; Disadvantage: Deafness, Emanation; Hearing-Based) [20] | Powers p. 145 |
| Flash | (+190% and +260%) | Affliction (Area Effect, 2 yards; Disadvantage: Blindness; Emanation; Link; Reduced Duration, 3 seconds; Vision-Based) [29] and Affliction (Area Effect, 2 yards; Attribute Penalty: -3 DX; Emanation; Link; Vision-Based) [32], [61] | Powers p. 145 |
| Irritating Spines | (-20%) | Affliction 1 (HT; Attribute Penalty, -3 DX; Follow-Up, Spines) | Powers p. 145 |
| Leprous Touch | (+135%) | Affliction 1 (Contact Agent; Disadvantage, Terminally Ill, Up to two years; Extended Duration, Permanent; Melee Attack, Reach C, Cannot Parry) [24] | Horror p. 12 |
| Matter Transmission | NG | Affliction 1 (HT; Advantage, Warp, +1; Malediction 2) [220] | Powers p. 147 |
| Paralytic Venom | (+290%) | Affliction 1 (HT; Extended Duration, 300x; Follow-Up, Teeth or Striker; Onset, 1 minute; Paralysis; Secondary Coma) [39] | Powers p. 144 |
| Paralyzing Scratch | (+150%) | Affliction 1 (Follow-Up, Claws; Paralysis) [25] | Zombies p. 105 |
| Paralyzing Touch | (+155%) | Affliction 1 (Extended Duration, 3x; Melee Attack, Reach C, Cannot Parry; Paralysis; Selective Effect) [26]. | GURPS Horror p. 12 |
| Pestilence | (+1,560%) | Fatigue Attack 1 point (Based on HT; Costs Fatigue, 6 FP,; Cyclic, 1 hour, 72 cycles, Highly Contagious; Malediction 1; No Signature; Onset, 1 hour) [50] | Powers p. 143 |
| Resurrection | +2,185%+50% | Affliction 1 (HT; Advantages, see details; Contact Agent; Melee Attack, Reach C, Cannot Parry,) [229]. The healer must touch the subject’s skin, whereupon the patient gets a HT roll. Each point of success grants a minute of Unkillable 1 and Regeneration (Very Fast), both with Cosmic, Works on the dead | Powers p. 151 |
Physical Curses[]
GURPS Powers groups these Physical Afflictions under Curses.[1]
| Name | Percentage | Point Total | Book Page |
|---|---|---|---|
| Curse | (+365%) | Affliction 1 (Based on Will; Disadvantage, Curse; Extended Duration, Permanent; Malediction 1; No Signature) [47] | Horror p. 12 Powers p. 143 |
| Death Wish | (+400%) | Affliction 1 (HT; Costs Fatigue, 4 FP; Heart Attack; Malediction 1; No Signature) [50] | Powers p. 143 |
| Diminution | (+400%) | Affliction 1 (HT; Advantage, Shrinking 6; Costs Fatigue, 4 FP; Malediction 1; No Signature) [50] | Powers p. 143 |
| Frog | (+400%) | Affliction 1 (HT; Advantage, Alternate Form, Frog; Costs Fatigue, 4 FP; Extended Duration, Permanent; Malediction 1; No Signature) [50] | Powers p. 143 |
| Hand of Death | (+400%) | Affliction 1 (HT; Contact Agent; Cosmic, Lingering special effect; Delay, Triggered; Heart Attack; Low Signature; Melee Attack, Reach C) [50] | Powers p. 142 |
| Leprous Touch | (+155%) | Affliction 2 (HT-1; Contact Agent; Disadvantage, Terminally Ill, Up to two years; Extended Duration, Permanent; Melee Attack, Reach C, Cannot Parry; No Signature) [51] | Powers p. 142 |
| Pain | (+150%) | Affliction 2 (HT-1; Costs Fatigue, 2 FP; Malediction 1; No Signature; Severe Pain) [50] | Powers p. 143 |
| Paralyzing Touch | (+155%) | Affliction 2 (HT-1; Extended Duration, 3x; Melee Attack, Reach C, Cannot Parry; Paralysis; Selective Effect) [51] | Powers p. 142 |
| Sickness | (+150%) | Affliction 2 (HT-1; Malediction 1; Nauseated, +30%; No Signature) [50] | Powers p. 143 |
| Silence | (+395%) | Affliction 1 (HT; Advantage, Silence 5; Disadvantage, Mute; Malediction 1; No Signature) [50] | Powers p. 143 |
| Slow | (+400%) | Affliction 1 (HT; Advantage, Subsonic Speech; Costs Fatigue, 4 FP; Disadvantage, Decreased Time Rate; Malediction 1,; Negated Advantage, Altered Time Rate 1; No Signature) [50] | Powers p. 143 |
| Strike Blind | (+150%) | Affliction 2 (HT-1; Disadvantage, Blindness; Costs Fatigue, 4 FP; Malediction 1; No Signature) [50] | Powers p. 143 |
Elemental Attacks[]
GURPS Powers groups these Afflictions under Elemental Attacks.[2]
| Name | Percentage | Point Total | Book Page |
|---|---|---|---|
| Dampen | (+400%) | Affliction 1 (HT; Accessibility, Only on Electrical; Area Effect, 2 yards; Malediction 2; Selective Area; Unconsciousness) [50] | Powers p. 139 |
| Electric Stun | (+65%) | Affliction 3 (HT-2; Accurate +1; Armor Divisor (2); Increased 1/2D, x5) [50] | Powers p. 139 |
| Electrified Skin | (+140%/+90%) | Affliction 1 (HT; Aura; Link; Melee Attack; Secondary Heart Attack; Underwater) [24] + Burning Attack 2d+2 (Aura,; Link; Melee Attack; No Incendiary Effect; Surge; Underwater) [25] | Powers p. 139 |
| Flash | (+400%) | Affliction 1 (HT; Area Effect, 16 yards; Disadvantage, Blindness; Vision-Based) [50] | Powers p. 140 |
| Ice Slick | (+155%) | Affliction 2 (DX-1; Area Effect, 4 yards; Based on DX; Disadvantage, Total Klutz; Environmental, Touching ground within area; Persistent) [51] | Powers p. 138 |
| Smoke | (+190%/+100%): | Affliction 1 (HT; Area Effect, 2 yards; Coughing; Drifting; Link; Persistent; Respiratory Agent) [29] + Obscure 5 (Vision; Drifting; Extended, Ladar; Link; Ranged) [20] | Powers p. 140 |
| Sonic Stun | (+365%) | Affliction 1 (HT; Armor Divisor (5); Environmental, Air/Water; Unconsciousness; Underwater) [47] | Powers p. 140 |
| Thunderclap | (+395%) | Affliction 1 (HT; Area Effect, 16 yards; Disadvantage, Deafness; Environmental, Air/Water; Hearing-Based; Stunning; Underwater) [50] | Powers p. 140 |
Ranged Poisons[]
| Name | Percentage | Components [Point Total] | Book Page |
|---|---|---|---|
| Blinding Spray | (+190%) | Affliction 1 (HT; Blindness; Jet; Reduced Range, x1/2; Vision-Based, +150%) [29] | Powers p. 145 |
Diseases[]
GURPS Zombies gives two examples of how to model diseases as afflictions. The only issue is there are no models of ingested diseases (like Cholera), diseases that are blood born (like Malaria), or diseases that combine two forms of transition such as contact and blood born (like Hepatitis A, B, and C) or are a mixture of different diseases (Black Death).
| Name | Percentage | Components [Point Total] | Book Page |
|---|---|---|---|
| Airborne Disease | 300% | Affliction 1 (Always On; Area Effect, 2 yards; Disadvantage, Terminally Ill, One Month; Emanation; Extended Duration, Permanent; No Signature; Respiratory Agent) [40][note 1] | Zombies p. 56 |
| Contact Disease | 165% | Affliction 1 (Always On; Contact Agent; Disadvantage, Terminally Ill, One Month; Extended Duration, Permanent; Melee Attack, Reach C, Cannot Parry; No Signature) [27] | Zombies p. 56 |
More Potent Afflictions[]
"Afflictions can come in higher levels, giving -1 to resist per level past the first. Don’t simply multiply cost by level, though! Apply the parenthetical modifiers above to the 10 points/level for Affliction."[3]
- Leprous Touch 2 [47] (not [48]) makes the resistance roll HT-1.
- Memory Wipe 3 [114] means the victim resists with Will-2.
- Nightmare 3 [54] means the victim resists with IQ-2 or Dreaming-2.
- Paralyzing Touch 2 [51] (not [52]) makes the resistance roll HT-1.
Note[]
- ↑ Point total is incorrectly given as [41]