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This list of Air College spells is a reformatting of the list at the GURPS Repository with spells from other canonical sources and Enchantment information (including energy cost) added
โ€ : Spell is VH.
Underlined material is from Classic
"M": does the spell require Magery to learn
PC: Prerequisite Count
Prerequisite Count Needed Prerequisite Count of some spells needs to be calculated

The Air College is one of the five "perfect solid" colleges and is represented by the octahedron (d8).

Spells[]

Spell M Prerequisites PC Enchantment Cost Item Note Book; page
Air Jet N Shape Air 3 900 S, W [3] Magic p. 24
Air Vision N Shape Air 3 200 any [3] Magic p. 24
Air Vortex Y Magery 2, Body of Air, and Windstorm 5 1,200 S [3, 4] Magic p. 26
Atmosphere Dome N Purify Air and Weather Dome 9 NA NA NA Magic p. 169
Ball of Lightning Y Apportation and Lightning 8 600 J, S, W [3, 4] Magic p. 197
Body of Air N Shape Air 3 800 S, W, J [2] Magic p. 24
Body of Lightningโ€  Y Magery 2 and Lightning 7 3,000 J, S, W [2] Magic p. 198
Body of Wind Y Magery 3, Body of Air-16+, Windstorm-16+ and 1 spell from each of 5 different colleges besides Air 10 1,700 J, S, W [2] Magic p. 27
Breathe Air Y Create Water and Destroy Air 6 150 S, W, J, C [2] Magic p. 26
Breathe Water N Create Air and Destroy Water 4 400 A, J [2] Basic Set p. 250; Magic p. 189
Chain Lightningโ€  Y Magery 4, Ball of Lightning, and Resist Lightning NA NA NA Magic: Artillery Spells p. 29
Cloud (A) N None 0 25 NA NA Magic: The Least of Spells p. 17
Cloud of Doomโ€  Y Magery 4 and at least 10 Air spells, including Devitalize Air and Stench 10 NA NA NA Magic: Artillery Spells p. 9
Clouds N 2 Water spells and 2 Air spells 4 300 S, W, J lasts for 10 min Magic p. 194
Concussion N Shape Air and Thunderclap 5 NA NA NA Magic p. 26
Cool N Cold and 4 Air spells 9 NA NA NA Magic p. 195
Control Air Elemental Y Summon Air Elemental 9 1,000 S, W, J Grants +2 Magic p. 28
Create Air N Purify Air 1 200 J, S [3] Basic Set p. 243; Magic p. 23
Create Air Elemental Y Magery 2 and Control Air Elemental 10 NA NA NA Magic p. 22
Destroy Air N Purify Air 2 NA NA NA Magic p. 43
Devitalize Air N Destroy Air 3 300 J, S, W [3] Magic p. 25
Diver's Blessing (A) N None 0 25 NA NA Magic: The Least of Spells p. 6
Earth to Air N Create Air and Shape Earth 4 750 J, S [3, 5 ($1,000)] Basic Set p. 243; Magic p. 25
Electric Armor Y Magery, Lightning and Resist Lightning 1,000/700 (cape) or 1,000 (armor) J, S/Cape, A [3, 4, 5 ($300 platinum and opals)]/[2] Classic: Grimoire p 27
Electric Missiles Electric Weapon 1,000 MW [1, 3, 5 ($400 platinum and opal)] Classic: Grimoire p 27
Electric Weapon Y Magery 2, Lightning 750 Wep [1, 3, 5 ($400 platinum and opal)] Classic: Grimoire p 28
Embolismโ€  Y Magery 3, Body of Air, and Essential Air 7 Magic: Death Spells p. 9
Essential Air Y 6 Air Spells 6 800 J, S, W [3, 4] Magic p. 26
Explosive Lightning Y Lightning 7 NA NA NA Magic p. 196
Falling Skyโ€  Y Magery 4 and at least eight Air spells, including Concussion and Destroy Air 8 NA NA NA Magic: Artillery Spells p. 9
Improved Concussionโ€ ; Y Magery 4 and at least seven Sound spells including Concussion and Great Voice 7 NA NA NA Magic: Artillery Spells p. 25
Improved Explosive Lightningโ€  Y Magery 4 and at least 10 Air spells or 10 Weather spells, including Explosive Lightning 10 NA NA NA Magic: Artillery Spells p. 29
Jolt (A) N None 0 25 NA NA Magic: The Least of Spells p. 17
Lightning Y Magery 1 and 6 other Air spells 6 800 S, W [3, 4, 5 ($1,200 platinum)] Basic Set p. 244; Magic p. 196
Lightning Armor N 6 Lightning spells including Resist Lightning 12 a: 1,000; b: 700 cape, 1000 armor S, J a: [3, 4, 5 ($300 platinum + opal)] Magic p. 198
Lightning Missiles Y Lightning Weapon 8 NA NA NA Magic p. 198
Lightning Stareโ€  Y Lightning, Resist Lightning. 8 1,000 J [3, 4, 5 ($500 platinum + $500 opal)] Magic p. 198
Lightning Weapon Y Magery 2 and Lightning 7 750 Wep [5 ($300 platinum + Opal)] Magic p. 198
Lightning Whip Y Lightning 6 350 J, G, whip [3, 4] Magic p. 196
Mighty Breath (A) N None 0 25 NA NA Magic: The Least of Spells p. 6
Mass Resist Lightning Y IQ 13+, Secret Spell (Mass Resist Lightning), and Resist Lightning NG Pyramid 3/4: Magic on the Battlefield p. 9 and Magical Styles: Dungeon Magic p. 13
No-Smell N Purify Air 1 150 J [2, 5 ($300)] Basic Set p. 243; Magic p. 24
Odor N No-Smell 2 40 J [1] Magic p. 24
Phlogiston Arc Y Magery 4, Essential Air, and Lightning Whip 7 Pyramid 3/25: Epic Magic p. 15
Phlogiston Detonation Y Magery 4, Essential Air, and Explosive Lightning 9 Pyramid 3/25: Epic Magic p. 15
Phlogiston Discharge Y Magery 4, Essential Air, and Lightning 8 Pyramid 3/25: Epic Magic p. 15
Phlogiston Sphere Y Magery 4, Essential Air, and Ball of Lightning 8 Pyramid 3/25: Epic Magic p. 16
Phlogiston Stare Y Magery 4, Essential Air, and Lightning Stare 9 Pyramid 3/25: Epic Magic p. 16
Phlogiston Touch Y Magery 4, Essential Air, and Shocking Touch 8 Pyramid 3/25: Epic Magic p. 16
Predict Weather N 4 Air spells 4 NA NA NA Basic Set p. 243; Magic p. 193
Purify Air N None 0 50/200 per hex# J, S, W/Mesh [3]/[1] Basic Set p. 243; Magic p. 23; Classic: Technomanser p 17
Purify Signal N Purify Air, TL 6+ 1 100 Communicator, modem +3 to skill Classic: Technomanser p 17
Rain N Clouds 5 600 S, W [3, 4,[note 1]] Magic p. 195; Fantasy p. 168
Resist Lightning N 6 Air Spells 6 1,000/1,500 any/J, S, W [2]/[3] [5]($1,000 in platinum) Magic p. 196
Safe Boarding Y Secret Spell (Safe Boarding) and 8 Second-Level spells NG Pyramid 3/64: Pirates and Swashbucklers p. 14
Sandstorm Y Windstorm and Create Earth 8 1,000 J, S, W [3, 4] Magic p. 27
Seek Air N None 0 60 F [3] Magic p. 23
Seek Emitter/TL N TL 6+ 0 200 W, map# [3] Classic: Technomancer p. 17
Shape Air N Create Air 2 200 J, S, W [3] Basic Set p. 243; Magic p. 24
Shocking Touch Y Lightning 7 1,500 G, S, W [3T] Magic p. 196
Snow N Clouds and Frost 2 450 S [3, 4]# Magic p. 193
Spark Cloud Y Shape Air and Lightning 7 150 J, S, W [3, 4, 5 ($1,000)] Magic p. 196
Spark Storm Y Windstorm and Lightning 7 300 J, S, W [3, 4, 5 ($1,000)] Magic p. 196
Static Charge N Purify Air + 1 other Air spell 2 NA NA NA Classic: Technomancer p 17
Steal Breathโ€  Y Magery 3 and any 7 Air spells, including Devitalize Air 7 Magic: Death Spells p. 9
Stench N Purify Air 1 60 J, S [3] Basic Set p. 244; Magic p. 23
Stinkguard (A) N None 0 25 Magic: The Least of Spells p. 6
Storm N Rain and Hail 10 1,000 S [3, 4] Magic p. 195
Storm Shelter (A) N None 0 25 Magic: The Least of Spells p. 17
Stroke of Lightning Y Any three of Ball of Lightning, Flaming Armor, Rain of Acid, Breathe Fire, Flaming Missiles, Rain of Fire, Breathe Steam, Flaming Weapon Rive, Burning Touch, Lightning Armor, Shocking Touch, Continual Sunlight, Lightning Missiles, Spark Cloud, Explosive Fireball, Lightning Stare, Spark Storm, Explosive Lightning, Lightning Weapon, Spit Acid, Fire Cloud, Lightning Whip, Wall of Lightning and Secret Spell (Stroke of Lightning) NG Magic Styles: Dungeon Magic p. 19
Summon Air Elemental Y Magery 1 and either 8 Air spells or 4 Air spells and another Summon Elemental spell 8 800 S, W, J [3] Magic p. 27
Twisting Terrorโ€  Y Magery 4 and at least 10 Air spells, including Windstorm 10 NA NA NA Magic: Artillery Spells p. 10
Walk on Air N Shape Air 3 500 A, J, S, W [2, 5 ($1,000)] Basic Set p. 243; Magic p. 25
Wall of Lightning Y Lightning 7 500 J, S, W/area [3, 4]/[1] Magic p. 197
Wall of Wind N Shape Air 3 400 J, S, W [3, 4] Magic p. 25
Warm N Heat and 4 Air spells 8 150 S [3, 4] Magic p. 195
Wind N Windstorm 4 300 J, S, W [3] Magic p. 193
Windstorm N Shape Air 3 NA NA NA Magic p. 25

Item Class Table[]

Code Class of Item
A armor or clothing
Am Amulet (not to be confused with an Alchemy Amulet)
Ar Arrow
B Brush
C Clothing
CN Compass Needle
Cl cloak
Com Computer
Con Container
Cr Crypt or Coffin
Fig Figurine
G Glove (single)
Gs Gloves (pair)
H Helmet, Crown or other headgear,
J jewelry; e.g., an amulet or ring
Md Modem
Mi Mirror
MW Missile Weapon
Q Quiver
R Rug or Mat
S staff โ€“ any rod-shaped piece of organic material up to 6 feet long
Sh Shoes or other Footwear
Sl Shield
Sp Spectacles
T Timepiece
W wand
Wep weapon

General Enchantment Notes[]

  • [1] Always on. Works at all times without the addition of a Power spell
  • [2] Allows the user to cast the spell, but only on himself.
  • [3] Allows the user to cast the spell exactly as if he knew it himself.
  • [3T] Allows the user to cast the spell by touching the subject.
  • [4] Mage only. If any spell on the item has this restriction, it extends to all spells on the item.
  • [5] Cost of magical materials required.
  • # There are exceptions to the value given; see the original spell description

Special Notes[]

  1. โ†‘ A Rain wand or staff must be kept in water; it loses its enchantment if left dry for over an hour
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