Alchemy Elixirs can be powerful magic in their own right.
Elixirs in bold originally appeared in the Roleplayer #13 article "Historical Alchemical Elixirs for GURPS Magic"
Elixirs can be turned into magic items called Alchemical Charms (to separate them from other forms of Charms)
A "?" or N/G is due to the reference not providing that information.
An alternative version (conditional spell ala "bottle magic") appears in Thaumatology: Ritual Path Magic[1]
Elixir Price[]
Paut is the only elixir to have a price expressly affected by Tech Level (GURPS Thaumatology) though it may be logical to assume this is true of all Elixirs.
Based on Thaumatology recommendation of 1/30 of Standard Starting Wealth one gets this table using GURPS Magic's TL3 as the baseline.
TL | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Starting Wealth | $500 | $750 | $1k | $2k | $5k | $10k | $15k | $20k | $30k | $50k | $75k | $100k |
Material Cost (1/100) |
$5 | $7.50 | $10 | $20 | $50 | $100 | $150 | $200 | $300 | $500 | $750 | $1000 |
Retail Cost (1/30) |
$16โ | $25 | $33โ | $66โ | $166โ | $333โ | $500 | $666โ | $10k | $16โ k | $25k | $33โ k |
Since Classic had a Paut dose cost $700 at TL2 while GURPS Thaumatology had it only $33โ at the same level one should assume the cost tables in Classic are over inflating the cost of elixirs. A rough rule of thumb is an elixir costs $33 for each day to make at TL3. Batch production reduces this cost.
Elixirs[]
Market Values are common-magic setting/rare magic settings
Animal Control Elixirs[]
Name | Spell Equivalent | Time to make |
Default | Form | Duration | Material Cost |
Market Value |
---|---|---|---|---|---|---|---|
Beast-Speech | Beast Speech | 3 weeks | Alchemy-1 | Any but pastille | 2d minutes | $300 | $850/$1350 |
Bird Control | Animal Control | 2 weeks | Alchemy-1 | Any but pastille | 3dx5 minutes | $200 | $550/$900 |
Dragonslaying | None | 4 weeks | Alchemy-1 | Pastille | Instant | $100+Dragon blood ($500) | $1,300/$2,000 |
Horsemanship | None | 2 weeks | Alchemy-1 | Ointment | 2d hours | $50 | $250/$500 |
Combat Abilities Elixirs[]
Name | Spell Equivalent | Time to make |
Default | Form | Duration | Material Cost |
Market Value |
---|---|---|---|---|---|---|---|
Battle | Bravery | 2 weeks | Alchemy-2 | Any but pastille | 1 hour | $150 | $350/$700 |
Endurance | None | 6 weeks | Alchemy-1 | Any | 1d hours | $300 | $1,400/$2,400 |
Fetching and Carrying | None | 1 week | Alchemy-1 | Any | 1d+1 hours | $200 | $300/$400 |
Invulnerability | None | 6 weeks | Alchemy-4 | Any but pastille | 1d+1 hours | $1,000 | $2,100/$3,100 |
Leadership | None | 7 weeks | Alchemy-1 | Any | 1d hours | $400 | $1,650/$2,850 |
Speed | Haste | 3 weeks | Alchemy-1 | Any but pastille | 3dx4 minutes | $200 | $550/$850 |
Stealth | None | 3 weeks | Alchemy-2 | Any | 1 hour | $300 | $500/$2,000 |
Strength | Might | 2 weeks | Alchemy-2 | Any but pastille | 1 hour | $100 | $250/$500 |
Cosmetic Elixirs[]
Unless noted otherwise these Elixirs appear in Classic: Technomancer. Market Value for Technomancer Elixirs is per Industrial Alchemy.
Name | Spell Equivalent | Time to make |
Default | Form | Duration | Material Cost |
Market Value |
---|---|---|---|---|---|---|---|
Body Oil | Illusion | N/G | Alchemy-? | Ointment | 2d hours | N/G | $7,500; MI2 69 |
Hair Growth | Hair Growth | 1 week | Alchemy | Ointment only | Permeant | $40 | $83.40 |
Hair Removal | Haircut | 1/2 week | Alchemy | Ointment only | Permeant | $30 | $61.75 |
Rapunzelโs Shampoo | Hair Growth | N/G | Alchemy-? | Ointment only | Permeant | N/G | $18,500; MI2 69 |
Sunblock | None | 1/2 week | Alchemy | Ointment only | 4 hours | $20 | $41.75; Technomancer p 49 |
Tooth Care | None | 1/2 week | Alchemy | Ointment only | 1 month | $20 | $41.75; Technomancer p 50 |
Weight Loss | None | 12 weeks | Alchemy-2 | Potion only | Permeant | $1,000 | $3540.00; Technomancer p 50 |
Hostile Elixirs[]
Name | Spell Equivalent | Time to make |
Default | Form | Duration | Material Cost |
Market Value |
---|---|---|---|---|---|---|---|
Aging | None | 3 weeks | Alchemy-1 | Any | Permanent | $300 | $825/$1,350 |
Death | None | 2 weeks | Alchemy-1 | Any | Instant | $100 | $500/$800 |
Disease Potion | N/G | Alchemy-? | N/G | Normal | N/G | $75,000 | |
Fear | Fear | 1 week | Alchemy-1 | Any Special |
As Fear Spell | $50 | $225/$400 |
Foolishness | Foolishness | 2 weeks | Alchemy-1 | Any but pastille pastille |
1d hours 1d minutes |
$150 | $500/$850 |
Frustration | Curse | 3 weeks | Alchemy-1 | Any | One day | $100 | $650/$1,150 |
Hatred | None | 1 week | Alchemy-1 | Any | 1 hour | $125 | $300/$500 |
Jealousy | None | 2 weeks | Alchemy-1 | Any | 1d hours | $50 | $400/$750 |
Lecherousness | None; disadvantage | 10 days | Alchemy-1 | Any | 1d hours | $200 | $500/$700 |
Madness | Madness | 1 week | Alchemy-1 | Any | 1d hours | $100 | $200/$400 |
Odium | None | 4 weeks | Alchemy-1 | Any | 1d+2 hours | $300 | $1,000/$1,700 |
Self-Love | None | 4 weeks | Alchemy-1 | Any | 1d+1 hours | $20 | $750/$1,450 |
Unluckiness | None; disadvantage | 6 weeks | Alchemy-1 | Any but pastille | 1 day | $400 | $1,600/$3,000 |
Weakness | Debility | 2 weeks | Alchemy-1 | Any but pastille pastille |
1d hours | $50 | $400/$700 |
Magical Abilities Elixirs[]
Name | Spell Equivalent | Time to make |
Default | Form | Duration | Material Cost |
Market Value |
---|---|---|---|---|---|---|---|
Attractiveness | None | 3 weeks | Alchemy-1 | Any but pastille | 2d+1 hours | $100 | $600/$1,000 |
Balzacโs Ink | Special; Great Wish | 25 weeks | Alchemy-10 | Liquid | Permeant | $50,000 | $250,000 per dose |
Fire Resistance | Fire Resistance | 1 week | Alchemy-1 | Any but pastille | 1d hours | $300 | $500/$700. |
Flight | Flight | 10 weeks | Alchemy-3 | Any but pastille | 1 hour | $500 | $3,000/$4,700 |
Gambling | Bless with Limit | 4 weeks | Alchemy-2 | Potion or powder | 1 hour | $200 | $900+ |
Invisibility | Invisibility | 16 weeks | Alchemy-4 | Potion or ointment | 1dx10 minutes | $1,000 | $3,000/$6,000 |
Levitational Salts | Levitation | 15 weeks | Alchemy-1 | Potion | Only during night time | $1,000 | $3,700 per dose; Alchemical Baroque |
Luck | Luck | 6 weeks | Alchemy-3 | Any form | 2d game-hours | $200 | $1,300/$2,300 |
Magic Resistance | Magic Resistance | 5 weeks | Alchemy-3 | Any | 1 hour | $500 | $1,600/$3,200 |
Pain Resistance | Resist Pain; advantage | 2 weeks | Alchemy-1 | Any but pastille | 1 hour | $200 | $600/$1,000 |
Paut | Manastone/Powerstone | 10 days | Alchemy-3 | Potion, special | Instant | Varies | Based on TL |
Transformation | Shapeshifting | 12 weeks | Alchemy-1 | Any but pastille | 2d hours | $800 | $3,000/$5,000 |
True Sight | Aura | 4 weeks | Alchemy-2 | Any but pastille | 1d minutes | $200 | $550/$1,300 |
Water Breathing | Breathe Water | 5 weeks | Alchemy-2 | Potion only | 1d hours | $50 | $600/$1,100 |
Water-Walking | Walk on Water | 3 weeks | Alchemy-1 | Any but pastille | 3dx4 minutes | $150 | $700/$1,200 |
Medical Elixirs[]
Medical Elixirs also include Health and Necromatic (in italics) Elixirs.
Name | Spell Equivalent | Time to make |
Default | Form | Duration | Material Cost |
Market Value |
---|---|---|---|---|---|---|---|
Alchemical Antidote | None | 2 weeks | Alchemy-3 | Any but pastille | Instant | $250 | $400/$1,000 |
Awakening | Awakening | 3 weeks | Alchemy-1 | Any | Instant | $150 | $500/$900 |
Birth Control | 1/2 week | Alchemy | Powder or potion | 3 months | $10 | $21.75 | |
Eternal Rest | 4 weeks | Alchemy-2 | Potion or ointment | Permanent | $2,000 | $4,100/$6,200 | |
Fertility | 20 weeks | Alchemy-5 | Any but pastille | 1 hour | $1,500 | $6,000/$11,000 | |
Final Rest | Final Rest | 2 weeks | Alchemy | Potion or powder | 1 week | $100 | $103.50 |
Alchemical Growth Hormone | None | 2 weeks | Alchemy-2 | Injection | Permanent | $1,500 | $10,000 per dose MI3 76 |
Healing | Minor/Major Healing | 1 week | Alchemy-1 | Any but pastille | Instant | $50 | $120/$250 |
Health | Cure Disease | 4 weeks | Alchemy-2 | Potion only | Instant | $200 | $750/$1,200 |
Hybridization | 10 weeks | Alchemy-4 | Powder or potion | 1 mating | $500 | $2,250/$4,000 | |
Lichdom | used in conjunction with Lich Spell. | 50 weeks | Alchemy-7 | Potion | Special | $13,500 | Illegal in most areas |
Long Slumber | Sleep | 25 weeks | Alchemy-1 | Any | Indefinite | $4,500 | $9,000/$14,000 |
Mummy Powder | 2 weeks | Alchemy-0 | Powder | 1 week | $800 | $3,000; MI3 79 | |
Orcbalm | N/G | Alchemy-? | Ointment | Instant | N/G | $500 per dose | |
Reanimation | Summon Spirit/Death Vision | 12 weeks | Alchemy-3 | Ointment only | One question | $2,000 | $4,100/$6,200 |
Regeneration | Regeneration | 20 weeks | Alchemy-4 | Ointment only | Permanent | $300 | $5,000/$11,000. |
Resurrection | Resurrection | 50 weeks | Alchemy-6 | Potion only | Permanent. | $12,000 | $25,000/$40,000 |
Sleep | Sleep | 1 week | Alchemy-1 | Any | 16-HT hours | $50 | $120/$250. |
Tranquility | None | 2 weeks | Alchemy-1 | Any | 2d hours | $100 | $500/$900 |
Universal Antidote | None | 2 weeks | Alchemy-2 | Potion or powder | 8 hours | $350 | $750/$1,150 |
Youth | Youth | 50 weeks | Alchemy-9 | Potion only | Permanent | $6,000 | $25,000/$60,000+ |
Mental Abilities Elixirs[]
Name | Time to make |
Default | Form | Duration | Material Cost |
Market Value |
---|---|---|---|---|---|---|
Charisma | 3 weeks | Alchemy-2 | Any but pastille | 1d hours | $100 | $350/$550 |
Hardheartedness | 3 weeks | Alchemy-1 | Potion only | 2d hours | $100 | $500/$1,000 |
Memory | 6 weeks | Alchemy-1 | Any | 1 hour | $400 | $1,500/$2,500 |
Foresight | 10 weeks | Alchemy-1 | Any | Instant | $200 | $2,000/$3,700 |
Wisdom | 5 weeks | Alchemy-2 | Potion or powder | 1 hour | $600 | $1,500/$2,400 |
Mental Control Elixirs[]
Name | Time to make |
Default | Form | Duration | Material Cost |
Market Value |
---|---|---|---|---|---|---|
Drunkenness | 3 days | Alchemy-1 | Powder only (in wine) |
1d hours | $100 | $130/$300 |
Friendship | 2 weeks | Alchemy-1 | Any but pastille |
1d hours 3d minutes |
$300 | $550/$1,000 |
Forgetfulness | 3 weeks | Alchemy-4 | Potion only | 1 hour | $100 | $700/$1,200 |
Gullibility | 2 weeks | Alchemy-1 | Any but pastille | 1d hours | $150 | $500/$900 |
Love | 3 weeks | Alchemy-1 | Any | Permanent | $600 | $900/$2,000 |
Truth | 4 weeks | Alchemy-1 | Any | 1 hour | $200 | $1,100/$2,000 |
Skill and Physical Abilities Elixirs[]
Name | Time to make |
Default | Form | Duration | Material Cost |
Market Value |
---|---|---|---|---|---|---|
Craftsmanship | 4 weeks | Alchemy-2 | Any | 1d hours | $40 | $1,100/$1,800 |
Keen Sight | 10 days | Alchemy-1 | Ointment only | 3dx5 minutes | $250 | $400/$700 |
Music | 4 days | Alchemy-1 | Any but pastille pastille |
1d hours 2d minute |
$150 | $300/$400 |
Additional Information[]
- Metatronic Alchemy โ Generic Universal Eggplant
References[]
- GURPS Magic, p. 213-219
- Classic: Magic Items 2
- Classic: Magic Items 3
- GURPS Thaumatology, p. 48-50
- Thaumatology: Alchemical Baroque pg 13
- โ Thaumatology: Ritual Path Magic p. 28-30