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They may sweep the traces from my memory, but my body remembers. -- from Amnesia: The Dark Descent

Amnesia is a mental, mundane disadvantage representing a serious loss of memory.[1] Partial amnesia implies you know a few things about yourself, but have large gaps in where you've been or what you've done. Total amnesia is more of a "GM surprise" scenario where you only know about yourself from what you can see in a mirror.

There's also selective amnesia, where someone knows their skills ad background, but certain memories are blocked or erased.[2] The smallest form is quirk-level Amnesia, where a character only has a "blank spot" for one specific event, be it a Summer of Love or a harrowing supernatural event.[3]

Cost: -1 (one specific thing),[3] -5 (Selective),[2] -10 (Partial) or -25 (Total)[1]

Source of Amnesia[]

"This here is called a neuralyzer, it's a gift from some friends from out of town." -- Agent K, Men in Black (1997)

Amnesia is often a source of drama and mystery--in fiction, it's seldom the result of something as simple as a bop on the head. Amnesia can be a side effect of being caught in a Banestorm[4], being cursed by a wizard[4][5], or struck by a psionic mindwipe[6][7]. Smaller, quirk-level amnesia can be the result of a Mindwipe device[8] or long-term use of a Forgetfulness elixir.

Psionic Powers p.62 introduces a "Mindwipe" Affliction (advantage) of this disadvantage, with a "feature" that it applies retroactively (backward).

As A Hook[]

"Missing time" is a common hook in UFO tales,[9] and shows up in gothic settings as a result of trauma/madness.[10]

See Also[]

References[]

  1. โ†‘ 1.0 1.1 Basic Set, p. 123
  2. โ†‘ 2.0 2.1 GURPS Space, p.221
  3. โ†‘ 3.0 3.1 Power-Ups 6: Quirks, p.10
  4. โ†‘ 4.0 4.1 GURPS Banestorm, p. 185
  5. โ†‘ see Permanent Forgetfulness curse
  6. โ†‘ see Affliction Examples
  7. โ†‘ Psionic Powers, p.62
  8. โ†‘ Supers, p.81
  9. โ†‘ Horror, p.8
  10. โ†‘ Horror, p.143
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