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This list of Animal College spells is a reformatting of the list at the GURPS Repository with spells from other canonical sources and Enchantment information (including energy cost) added
†: Spell is VH.
Underlined material is from Classic
"M": does the spell require Magery to learn
PC: Prerequisite Count
Prerequisite Count Needed Prerequisite Count of some spells needs to be calculated

Spells[]

Spell M Prerequisites PC Enchantment Cost Item Note Book, page
Abominable Alteration† Y Magery 3, Alter Body, and Shapeshift Others for the appropriate animal Magic: Death Spells p. 9)
(Animal) Control N Beast-Soother 1 species IQ (max 6) x 100 (one species)

category IQ (max 6) x 200 (any type)

S, W, J [3] Magic p. 30
Beast Link N Beast Summoning 2 500 matched jewelry [2] Magic p. 30
Beast Possession N Rider Within or Possession 4 1,500 matched jewelry [2, 5 ($100)] Magic p. 32
Beast-Rouser N Vexation or Animal Empathy 0 500 S, W, J [3] Magic p. 30
Beast-Soother N Persuasion or Animal Empathy 0 600 S, W, J [3] Magic p. 29
Beast Seeker N either Beast Summoning and 2 Seek spells, or Seeker 3 500 F, CN [3] Magic p. 32
Beast Speech N Beast Summoning 2 1,000 (one species)

4,000 (any creature)

S, W, J [3] Magic p. 31
Beast Summoning N Beast-Soother 1 400 (one species)

800 (any beast)

S, W, J [3] Magic p. 30
Call (A) N None 0 25 Magic: The Least of Spells p. 6
Creeping Plague† Y Magery 5, Beast-Summoning, and Vermin Control or Magery 4 and Create Animal 13 Magic: Artillery Spells p. 10-11
Great Shapeshift† Y Magery 3, Alter Body, 4 Shapeshifting spells, and 10 other spells 15 5,000 J# [2, 4] Magic p. 34
Groom (A) N None 0 25 Magic: The Least of Spells p. 6
Hybrid Control† N 2 (Animal) Control spells 2 800/2,500 J, S, W/J# [3] Magic p. 30; Classic: Grimoire p 9
Insect Repellent N None 0 25 Magic: The Least of Spells p. 15
Master N Beast-Soother 1 800 S, W, J [3] Magic p. 30
Merging Shapeshifting Y Magery 3, 2 Shapeshift Other, 2 Body Control, 2 (Animal) Control 6,000 S, W [3T] Classic: Technomancer p 12
Partial Shapeshifting† Y Magery 3, Alter Body, and appropriate Shapeshifting 12 varies [1, 2] Magic p. 34
Permanent Beast Possession† Y Magery 2 and Beast Possession 7 2,000 H [3, 4] Magic p. 32
Permanent Shapeshifting† Y Magery 3 and appropriate Shapeshifting 7 3,000/4,500 J#/skin# [3] Magic p. 33
Protect Animal N Armor, Watchdog, and Animal spells 7 NA NA NA Magic p. 32
Repel (Animal) N the appropriate (Animal) Control 2 species IQ (max 6) x 100 (one species)

category IQ (max 6) x 200 (any type)

area [1] Magic p. 31
Repel Hybrids† N Hybrid Control 4 varies area [1] Magic p. 31
Rider N (Animal) Control 2 800 (one species)/3,000 (any creature) S, W, J [3] Magic p. 31
Rider Within N 2 (Animal) Control spells 2 1,000 matched jewelry [3, 4 (two $100 opals)] Magic p. 31
Shapeshift Others† Y Magery 2 and appropriate Shapeshifting 7 3,000 S, W/animal skin [3T, 4]/[1 cursed] Magic p. 33
Shapeshifting Y Magery 1 and 6 other spells 6 1,500/3,000 J/animal skin [2, 4 or were descendent] Magic p. 32-33
Spider Silk Y Magery 1 and 2 Animal spells 2 400 S, W [3, 4] Magic p. 32
Thousand-Legged Demise† Y Magery 3, Vermin Control, and any one Shapeshift Others spell Magic: Death Spells p. 10)

Additional Information[]

There are more Partial Shapeshifting rules in Partial Shapeshifting Expanded for GURPS, Fourth Edition by Eric Funk (sample here) Pyramid 2, January 4, 2008--these include Ant's Belly and Elephant's Feet.

Item Class Table[]

Code Class of Item
A armor or clothing
Am Amulet (not to be confused with an Alchemy Amulet)
Ar Arrow
B Brush
C Clothing
CN Compass Needle
Cl cloak
Com Computer
Con Container
Cr Crypt or Coffin
Fig Figurine
G Glove (single)
Gs Gloves (pair)
H Helmet, Crown or other headgear,
J jewelry; e.g., an amulet or ring
Md Modem
Mi Mirror
MW Missile Weapon
Q Quiver
R Rug or Mat
S staff – any rod-shaped piece of organic material up to 6 feet long
Sh Shoes or other Footwear
Sl Shield
Sp Spectacles
T Timepiece
W wand
Wep weapon

General Enchantment Notes[]

  • [1] Always on. Works at all times without the addition of a Power spell
  • [2] Allows the user to cast the spell, but only on himself.
  • [3] Allows the user to cast the spell exactly as if he knew it himself.
  • [3T] Allows the user to cast the spell by touching the subject.
  • [4] Mage only. If any spell on the item has this restriction, it extends to all spells on the item.
  • [5] Cost of magical materials required.
  • # There are exceptions to the value given; see the original spell description
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