This list of Animal College spells is a reformatting of the list at the GURPS Repository with spells from other canonical sources and Enchantment information (including energy cost) added |
- †: Spell is VH.
Underlined material is from Classic
"M": does the spell require Magery to learn
PC: Prerequisite Count
Prerequisite Count Needed | Prerequisite Count of some spells needs to be calculated |
Spells[]
Spell | M | Prerequisites | PC | Enchantment Cost | Item | Note | Book, page |
---|---|---|---|---|---|---|---|
Abominable Alteration† | Y | Magery 3, Alter Body, and Shapeshift Others for the appropriate animal | Magic: Death Spells p. 9) | ||||
(Animal) Control | N | Beast-Soother | 1 | species IQ (max 6) x 100 (one species)
category IQ (max 6) x 200 (any type) |
S, W, J | [3] | Magic p. 30 |
Beast Link | N | Beast Summoning | 2 | 500 | matched jewelry | [2] | Magic p. 30 |
Beast Possession | N | Rider Within or Possession | 4 | 1,500 | matched jewelry | [2, 5 ($100)] | Magic p. 32 |
Beast-Rouser | N | Vexation or Animal Empathy | 0 | 500 | S, W, J | [3] | Magic p. 30 |
Beast-Soother | N | Persuasion or Animal Empathy | 0 | 600 | S, W, J | [3] | Magic p. 29 |
Beast Seeker | N | either Beast Summoning and 2 Seek spells, or Seeker | 3 | 500 | F, CN | [3] | Magic p. 32 |
Beast Speech | N | Beast Summoning | 2 | 1,000 (one species)
4,000 (any creature) |
S, W, J | [3] | Magic p. 31 |
Beast Summoning | N | Beast-Soother | 1 | 400 (one species)
800 (any beast) |
S, W, J | [3] | Magic p. 30 |
Call (A) | N | None | 0 | 25 | Magic: The Least of Spells p. 6 | ||
Creeping Plague† | Y | Magery 5, Beast-Summoning, and Vermin Control or Magery 4 and Create Animal | 13 | Magic: Artillery Spells p. 10-11 | |||
Great Shapeshift† | Y | Magery 3, Alter Body, 4 Shapeshifting spells, and 10 other spells | 15 | 5,000 | J# | [2, 4] | Magic p. 34 |
Groom (A) | N | None | 0 | 25 | Magic: The Least of Spells p. 6 | ||
Hybrid Control† | N | 2 (Animal) Control spells | 2 | 800/2,500 | J, S, W/J# | [3] | Magic p. 30; Classic: Grimoire p 9 |
Insect Repellent | N | None | 0 | 25 | Magic: The Least of Spells p. 15 | ||
Master | N | Beast-Soother | 1 | 800 | S, W, J | [3] | Magic p. 30 |
Merging Shapeshifting | Y | Magery 3, 2 Shapeshift Other, 2 Body Control, 2 (Animal) Control | 6,000 | S, W | [3T] | Classic: Technomancer p 12 | |
Partial Shapeshifting† | Y | Magery 3, Alter Body, and appropriate Shapeshifting | 12 | varies | – | [1, 2] | Magic p. 34 |
Permanent Beast Possession† | Y | Magery 2 and Beast Possession | 7 | 2,000 | H | [3, 4] | Magic p. 32 |
Permanent Shapeshifting† | Y | Magery 3 and appropriate Shapeshifting | 7 | 3,000/4,500 | J#/skin# | [3] | Magic p. 33 |
Protect Animal | N | Armor, Watchdog, and Animal spells | 7 | NA | NA | NA | Magic p. 32 |
Repel (Animal) | N | the appropriate (Animal) Control | 2 | species IQ (max 6) x 100 (one species)
category IQ (max 6) x 200 (any type) |
area | [1] | Magic p. 31 |
Repel Hybrids† | N | Hybrid Control | 4 | varies | area | [1] | Magic p. 31 |
Rider | N | (Animal) Control | 2 | 800 (one species)/3,000 (any creature) | S, W, J | [3] | Magic p. 31 |
Rider Within | N | 2 (Animal) Control spells | 2 | 1,000 | matched jewelry | [3, 4 (two $100 opals)] | Magic p. 31 |
Shapeshift Others† | Y | Magery 2 and appropriate Shapeshifting | 7 | 3,000 | S, W/animal skin | [3T, 4]/[1 cursed] | Magic p. 33 |
Shapeshifting | Y | Magery 1 and 6 other spells | 6 | 1,500/3,000 | J/animal skin | [2, 4 or were descendent] | Magic p. 32-33 |
Spider Silk | Y | Magery 1 and 2 Animal spells | 2 | 400 | S, W | [3, 4] | Magic p. 32 |
Thousand-Legged Demise† | Y | Magery 3, Vermin Control, and any one Shapeshift Others spell | Magic: Death Spells p. 10) |
Additional Information[]
There are more Partial Shapeshifting rules in Partial Shapeshifting Expanded for GURPS, Fourth Edition by Eric Funk (sample here) Pyramid 2, January 4, 2008--these include Ant's Belly and Elephant's Feet.
Item Class Table[]
Code | Class of Item |
---|---|
A | armor or clothing |
Am | Amulet (not to be confused with an Alchemy Amulet) |
Ar | Arrow |
B | Brush |
C | Clothing |
CN | Compass Needle |
Cl | cloak |
Com | Computer |
Con | Container |
Cr | Crypt or Coffin |
Fig | Figurine |
G | Glove (single) |
Gs | Gloves (pair) |
H | Helmet, Crown or other headgear, |
J | jewelry; e.g., an amulet or ring |
Md | Modem |
Mi | Mirror |
MW | Missile Weapon |
Q | Quiver |
R | Rug or Mat |
S | staff – any rod-shaped piece of organic material up to 6 feet long |
Sh | Shoes or other Footwear |
Sl | Shield |
Sp | Spectacles |
T | Timepiece |
W | wand |
Wep | weapon |
General Enchantment Notes[]
- [1] Always on. Works at all times without the addition of a Power spell
- [2] Allows the user to cast the spell, but only on himself.
- [3] Allows the user to cast the spell exactly as if he knew it himself.
- [3T] Allows the user to cast the spell by touching the subject.
- [4] Mage only. If any spell on the item has this restriction, it extends to all spells on the item.
- [5] Cost of magical materials required.
- # There are exceptions to the value given; see the original spell description