Animals and Monsters is a chapter in the Basic Set[1] and effectively functions as a Bestiary. This uses a revised version of the format used in Classic: Bestiary at the end as including Traits makes the table nearly useless.
Common Animals[]
Creature | ST | DX | IQ | HT | Will | Per | Speed/ Move |
Dodge | DR | Damage | SM | Skills |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Ape (Chimpanzee) | 11 | 12 | 6 | 6 | 10 | 10 | 5/7 | 9 | 1 | Arm ST+3 | 0; 140 lbs | Climbing-14 |
Ape (Gorilla) | 15 | 12 | 6 | 12 | 10 | 10 | 6/7 | 1 | Arm ST+3 | +1; 400 lbs | Climbing-14 | |
Bear, Black | 14 | 11 | 4 | 13 | 12 | 10 | 6/7 | 9 | 2 | 0; 300 lbs | Brawling-13. | |
Bear, Cave | 23 | 11 | 4 | 13 | 11 | 10 | 6/7 | 9 | 2 | +1; 1,400 lbs. | Brawling-13 | |
Bear, Grizzly | 19 | 11 | 4 | 13 | 11 | 10 | 6/8 | 9 | 2 | +1; 800 lbs. | Brawling-13. | |
Bear, Polar | 20 | 11 | 4 | 13 | 11 | 10 | 6/7 (Water Move 3) | 9 | 2 | +1; 1,000 lbs. | Brawling-13; Swimming-13. | |
Boar, Large | 15 | 12 | 5 | 14 | 12 | 12 | 6.5/ 8 | 10 | 0 | +1 (2 hexes); 400 lbs. | None | |
Boar, Small | 8 | 12 | 5 | 12 | 12 | 12 | 6/7 | 10 | 1 | -1; 45 lbs. | None | |
Cat, House | 4 | 14 | 4 | 10 | 11 | 12 | 6/10 | 10 | 0 | -3; 10 lbs. | Brawling-16; Jumping-14; Stealth-14 | |
Deer, Red | 12 | 13 | 3 | 12 | 10; | 10 | 6.25/9 | 9 | 0 | +1 (2 hexes); 200 lbs. | Running-13 | |
Dog, Large Guard | 9 | 11 | 4 | 12 | 10 | 12 | 5.75/10 | 8 | 0 | 0; 90 lbs. | Brawling-13; Tracking-13 (bloodhounds have Tracking-15 or better) | |
Falcon, Large | 3 | 14 | 3 | 10 | 10 | 12 | 24 (air), 6; 12 (air) 2; | 9 | 0 | -4; 5 lbs. | Brawling-16 | |
Lion | 16 | 13 | 4 | 11 | 11 | 12 | 6/10 | 9 | 1 | +1 (2 hexes); 500 lbs. | Brawling-15; Running-13 | |
Tiger | 17 | 13 | 4 | 11 | 11 | 12 | 6/10 | 10 | 1 | +1 (2 hexes); 500 lbs. | Brawling-15; Stealth-13; Swimming-13 | |
Shark, Great White | 38 | 10 | 2 | 12 | 10 | 10 | 5.5; 7 (Water), 14 for FP 2 | 9 | 0 | +3 (7 hexes); 7,000 lbs. | Brawling-12; Survival (Open Ocean)-14 | |
Shark, Tiger | 19 | 13 | 2 | 12 | 10 | 12 | 6.25; 7 (Water), 14 for FP 2 | 10 | 0 | +2 (4 hexes); 900 lbs. | Brawling-15; Survival (Open Ocean)-14 | |
Snake, Python | 13 | 12 | 2 | 11 | 10 | 10 | 5.75/4 | 8 | 0 | 0; 225 lbs. | Stealth-12; Wrestling-13 | |
Snake, Rattlesnake | 5 | 13 | 2 | 11 | 10 | 10 | 6/4 | 9 | 0 | -1; 15 lbs. | Brawling-15; Stealth-13 | |
Wolf, Timber | 10 | 12 | 4 | 12 | 11 | 14 | 6/9 | 9 | 1 | 0; 120 lbs. | Brawling-14; Tracking-14 |
Pets and Trained Animals[]
Animal Training[]
- IQ 2 (Average reptile): can learn to come when called for food and recognize its master, and not to attack him
- IQ 3 (Average horse or hawk): can learn commands appropriate to its work and general tolerance for all humans or for specific masters (trainer’s choice). It knows its name and comes when called (if it feels like it). Untrained animals are worth only 1/3 of their "normal" value.
- IQ 4 (Average dog): can learn commands appropriate to its work and general tolerance for all humans or for specific masters (trainer’s choice), plus “fetch,” “attack,” “find,” “sit,” etc., as appropriate for the species. It tries to warn its owner of dangers it perceives, and fights – and even dies – for its master. If not trained to IQ 3 it is worth only 1/3 of its "normal" value. If trained to IQ4 level increase value by 50%
- IQ 5 (Average monkey): If not trained to IQ 3 it is worth only 1/3 of its "normal" value. If trained to IQ4 level increase value by 50% and if trained to IQ5 double value.
Riding and Draft Animals[]
Name | ST | DX | IQ | HT | Will | Per | Speed; Move |
Dodge | DR | SM | Skills | Cost |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Camel | 22 | 9 | 3 | 12 | 11 | 12 | 5.25; 7, 14 ground | 8 | 0; 140 lbs | Climbing-14 | $1,500 | |
Cavalry Horse | 22 | 9 | 3 | 11 | 11 | 12 | 5; 8, 16 ground | 9 | +1 (3 hexes); 1,400 lbs. | Brawling-10; Mount-12 | $4,000 | |
Donkey | 15 | 10 | 3 | 11 | 11 | 12 | 5.25; 5, 8 ground | 8 | +1 (2 hexes); 500 lbs | $1,000 | ||
Draft Horse | 25 | 9 | 3 | 12 | 10 | 11 | 5.25; 6, 12 ground | 8 | 0 | +1 (3 hexes); 2,000 lbs | $2,000. | |
Large Mule | 22 | 10 | 3 | 12 | 12 | 12 | 5.5; 6, 9 ground | 8 | 0 | +1 (2 hexes); 1,400 lbs | $2,000 | |
Pony | 18 | 10 | 3 | 11 | 11 | 12 | 5.25; 7, 14 ground | 8 | 0 | +1 (3 hexes); 800 lbs | $1,500 | |
Racehorse | 20 | 9 | 3 | 11 | 11 | 11 | 5; 9, 18 Ground | 8 | 0 | +1 (3 hexes); 1,100 lbs | Mount-12; Running-12 | $4,000+ |
Saddle Horse | 21 | 9 | 3 | 11 | 10 | 12 | 5; 6, 12 ground | 8 | 0 | +1 (3 hexes); 1,200 lbs. | Mount-11 | $1,200 |
Small Mule | 18 | 10 | 3 | 12 | 12 | 12 | 5.5; 5, 8 ground | 8 | 0 | +1 (2 hexes); 800 lbs. | $1,000 | |
Elephant | 45 Trunk 1/4 ST | 12 | 5 | 23 | 10 | 10 | 4; 4, 8 ground | 7 | 4 | +3 (10 hexes); 12,000+ lbs. | $10,000 | |
Oxen | 27 | 8 | 3 | 12 | 12 | 10 | 5; 4, 8 ground | 8 | 2 (skull) | +2 (3 hexes); 2,500 lbs | $1,500 |
Fantasy Monsters[]
Name | ST | DX | IQ | HT | Will | Per | Speed | Move | Dodge | DR | SM | Skills |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Basilisk | 2 | 12 | 3 | 12 | 10 | 10 | 6 | 4 | 9 | 1 | -3; 2 lbs | |
Gryphon | 17 | 12 | 5 | 12 | 11 | 12 | 6 | 12, 24 (Air), 6 (Ground) | 10 | 2 | +1 (2 hexes); 600 lbs | Brawling-14 |
Strix | 5 | 15 | 4 | 11 | 10 | 10 | 6.5 | 12 (Air) 2 (Ground) | 9 | 0 | -1; 18 lbs | Brawling-17 |
References[]
- ↑ pg 455-461