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Animals and Monsters is a chapter in the Basic Set[1] and effectively functions as a Bestiary. This uses a revised version of the format used in Classic: Bestiary at the end as including Traits makes the table nearly useless.

Common Animals[]

Creature ST DX IQ HT Will Per Speed/
Move
Dodge DR Damage SM Skills
Ape (Chimpanzee) 11 12 6 6 10 10 5/7 9 1 Arm ST+3 0; 140 lbs Climbing-14
Ape (Gorilla) 15 12 6 12 10 10 6/7 1 Arm ST+3 +1; 400 lbs Climbing-14
Bear, Black 14 11 4 13 12 10 6/7 9 2 0; 300 lbs Brawling-13.
Bear, Cave 23 11 4 13 11 10 6/7 9 2 +1; 1,400 lbs. Brawling-13
Bear, Grizzly 19 11 4 13 11 10 6/8 9 2 +1; 800 lbs. Brawling-13.
Bear, Polar 20 11 4 13 11 10 6/7 (Water Move 3) 9 2 +1; 1,000 lbs. Brawling-13; Swimming-13.
Boar, Large 15 12 5 14 12 12 6.5/ 8 10 0 +1 (2 hexes); 400 lbs. None
Boar, Small 8 12 5 12 12 12 6/7 10 1 -1; 45 lbs. None
Cat, House 4 14 4 10 11 12 6/10 10 0 -3; 10 lbs. Brawling-16; Jumping-14; Stealth-14
Deer, Red 12 13 3 12 10; 10 6.25/9 9 0 +1 (2 hexes); 200 lbs. Running-13
Dog, Large Guard 9 11 4 12 10 12 5.75/10 8 0 0; 90 lbs. Brawling-13; Tracking-13 (bloodhounds have Tracking-15 or better)
Falcon, Large 3 14 3 10 10 12 24 (air), 6; 12 (air) 2; 9 0 -4; 5 lbs. Brawling-16
Lion 16 13 4 11 11 12 6/10 9 1 +1 (2 hexes); 500 lbs. Brawling-15; Running-13
Tiger 17 13 4 11 11 12 6/10 10 1 +1 (2 hexes); 500 lbs. Brawling-15; Stealth-13; Swimming-13
Shark, Great White 38 10 2 12 10 10 5.5; 7 (Water), 14 for FP 2 9 0 +3 (7 hexes); 7,000 lbs. Brawling-12; Survival (Open Ocean)-14
Shark, Tiger 19 13 2 12 10 12 6.25; 7 (Water), 14 for FP 2 10 0 +2 (4 hexes); 900 lbs. Brawling-15; Survival (Open Ocean)-14
Snake, Python 13 12 2 11 10 10 5.75/4 8 0 0; 225 lbs. Stealth-12; Wrestling-13
Snake, Rattlesnake 5 13 2 11 10 10 6/4 9 0 -1; 15 lbs. Brawling-15; Stealth-13
Wolf, Timber 10 12 4 12 11 14 6/9 9 1 0; 120 lbs. Brawling-14; Tracking-14

Pets and Trained Animals[]

Animal Training[]

  • IQ 2 (Average reptile): can learn to come when called for food and recognize its master, and not to attack him
  • IQ 3 (Average horse or hawk): can learn commands appropriate to its work and general tolerance for all humans or for specific masters (trainer’s choice). It knows its name and comes when called (if it feels like it). Untrained animals are worth only 1/3 of their "normal" value.
  • IQ 4 (Average dog): can learn commands appropriate to its work and general tolerance for all humans or for specific masters (trainer’s choice), plus “fetch,” “attack,” “find,” “sit,” etc., as appropriate for the species. It tries to warn its owner of dangers it perceives, and fights – and even dies – for its master. If not trained to IQ 3 it is worth only 1/3 of its "normal" value. If trained to IQ4 level increase value by 50%
  • IQ 5 (Average monkey): If not trained to IQ 3 it is worth only 1/3 of its "normal" value. If trained to IQ4 level increase value by 50% and if trained to IQ5 double value.

Riding and Draft Animals[]

Name ST DX IQ HT Will Per Speed;
Move
Dodge DR SM Skills Cost
Camel 22 9 3 12 11 12 5.25; 7, 14 ground 8 0; 140 lbs Climbing-14 $1,500
Cavalry Horse 22 9 3 11 11 12 5; 8, 16 ground 9 +1 (3 hexes); 1,400 lbs. Brawling-10; Mount-12 $4,000
Donkey 15 10 3 11 11 12 5.25; 5, 8 ground 8 +1 (2 hexes); 500 lbs $1,000
Draft Horse 25 9 3 12 10 11 5.25; 6, 12 ground 8 0 +1 (3 hexes); 2,000 lbs $2,000.
Large Mule 22 10 3 12 12 12 5.5; 6, 9 ground 8 0 +1 (2 hexes); 1,400 lbs $2,000
Pony 18 10 3 11 11 12 5.25; 7, 14 ground 8 0 +1 (3 hexes); 800 lbs $1,500
Racehorse 20 9 3 11 11 11 5; 9, 18 Ground 8 0 +1 (3 hexes); 1,100 lbs Mount-12; Running-12 $4,000+
Saddle Horse 21 9 3 11 10 12 5; 6, 12 ground 8 0 +1 (3 hexes); 1,200 lbs. Mount-11 $1,200
Small Mule 18 10 3 12 12 12 5.5; 5, 8 ground 8 0 +1 (2 hexes); 800 lbs. $1,000
Elephant 45 Trunk 1/4 ST 12 5 23 10 10 4; 4, 8 ground 7 4 +3 (10 hexes); 12,000+ lbs. $10,000
Oxen 27 8 3 12 12 10 5; 4, 8 ground 8 2 (skull) +2 (3 hexes); 2,500 lbs $1,500

Fantasy Monsters[]

Name ST DX IQ HT Will Per Speed Move Dodge DR SM Skills
Basilisk 2 12 3 12 10 10 6 4 9 1 -3; 2 lbs
Gryphon 17 12 5 12 11 12 6 12, 24 (Air), 6 (Ground) 10 2 +1 (2 hexes); 600 lbs Brawling-14
Strix 5 15 4 11 10 10 6.5 12 (Air) 2 (Ground) 9 0 -1; 18 lbs Brawling-17

References[]

  1. pg 455-461
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