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Apparition is used to describe two different traits in 4e. In Classic: Undead it is another name for Ghost (Meta-Trait)

GURPS Fantasy[]

Apparition allows one to become visible but requires 1 FP each second. It is regarded as a Spirit Trait but actually works more like a +2 Lens:

  • Invisibility (Usually On, +5%; Substantial Only, -10%) [38] replaces Invisibility (Substantial Only, -10%) [36] for a total of [2].

GURPS Horror

Cost: 42 ([-60]+[279]-[177]+[0]+[0]) points

Description

An "Apparition" [42] is "basically mindless image, from a glowing “corpse-light” orb (or “will-o’-wisp”) to a recognizable body shape."

Attributes and Secondary Characteristics [-60]: IQ-4 [-80], Will+4 [20]
Advantages and Perks [279]: Ghost (Meta-Trait) [229]; Immunity to Mind Control [30], Single-Minded [5], Unfazeable [15]
Optional Advantages [N/A]: None
Disadvantages and Quirks [-177]: Automaton [-85]; No Telekinesis 1 (Costs Fatigue, 2 FP, -10%; Magical, -10%) [-4]
Insubstantiality (Always On, -50%) [40] replaces Insubstantiality (Affect Substantial, +100%; Usually On, -40%) [128] for [-88]
Optional Disadvantages [N/A]: None
Skills [0]: No Racial Skills
Optional Skills [N/A]: None
Innate Magic [0]: None
Features: Compulsion never reduces with age


D&D Lens[]

Based on Lord Rasputin's version on GURPS Repository

References[]

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