Apparition is used to describe two different traits in 4e. In Classic: Undead it is another name for Ghost (Meta-Trait)
GURPS Fantasy[]
Apparition allows one to become visible but requires 1 FP each second. It is regarded as a Spirit Trait but actually works more like a +2 Lens:
- Invisibility (Usually On, +5%; Substantial Only, -10%) [38] replaces Invisibility (Substantial Only, -10%) [36] for a total of [2].
GURPS Horror
Cost: 42 ([-60]+[279]-[177]+[0]+[0]) points
Description
An "Apparition" [42] is "basically mindless image, from a glowing “corpse-light” orb (or “will-o’-wisp”) to a recognizable body shape."
- Attributes and Secondary Characteristics [-60]: IQ-4 [-80], Will+4 [20]
- Advantages and Perks [279]: Ghost (Meta-Trait) [229]; Immunity to Mind Control [30], Single-Minded [5], Unfazeable [15]
- Optional Advantages [N/A]: None
- Disadvantages and Quirks [-177]: Automaton [-85]; No Telekinesis 1 (Costs Fatigue, 2 FP, -10%; Magical, -10%) [-4]
Insubstantiality (Always On, -50%) [40] replaces Insubstantiality (Affect Substantial, +100%; Usually On, -40%) [128] for [-88] - Optional Disadvantages [N/A]: None
- Skills [0]: No Racial Skills
- Optional Skills [N/A]: None
- Innate Magic [0]: None
- Features: Compulsion never reduces with age
D&D Lens[]
Based on Lord Rasputin's version on GURPS Repository
- D&D Will-o-Wisp Lens [+200]: Add 360° Vision [25]; Combat Reflexes [15]; Dark Vision (Color Vision) [30]; Flight [25]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Invisibility (Switchable +10%; Substantial Only -10%) [40]; Magic Resistance 10 [20]; No Legs (Aerial) [0] ; No Manipulators [-50]; Silence 5 [25]; Unfazeable [15].
References[]
- GURPS Fantasy pg 134
- GURPS Horror pg 78