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This skill requires specialization

"... I'm the first one they call when they discover a new piece of art--and I'm the one they're scared to call, because I'm the best in the world at discovering a fake.." -- Jacob Stone, The Librarians[1]

Connoisseur (IQ/Average) is the skill regarding an educated understanding of art and luxury items.[2] Requires specialization. It can be used to predict what the critics will think, assess how much an item will fetch on the market,[3] and to impress the culturally literate.[4]

Defaults: IQ-5 and others -- Each specialty defaults to the skills used to study or create the art at -3.

Examples[]

  • Art
  • Literature
  • Music
  • Visual Arts
  • Weapons -- useful for telling weapon quality as it covers all weapons, compared to Armory covering a smaller category
  • Luxuries -- Collected together in the DFRPG
    • Wine, cloth, perfume, etc.

Modifiers[]

Where referenced[]

Kromm Quotes[]

Sean Punch has commented on Connoisseur in the following posts to the SJG GURPS Forums:

  • On the breadth of possible specialties [1]
  • On its usefulness to a black-market dealer [2]
  • On spelling it

Classic[]

  • Appreciate Beauty was a VH Classic skill that became Connoisseur (Beauty) in 4e.
    • There's a remnant of this accidentally mentioned on Iotha's "Elf" template in Basic Set (p.316); Connoisseur (Natural Environments), although this isn't on her character sheet proper.[3]

See Also[]

References[]

  1. Season 2, Episode 3
  2. Basic Set, p.185
  3. +1 to Merchant skill when trading it
  4. +1 to Savoir-Faire or reaction rolls at the GM's option.
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