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Cost: [±5] per ±0.25 Speed; normally equal to (HT + DX)/4 keeping all fractions

Basic Speed is a Secondary Attribute that determines reaction time[1].

Affects[]

If you have less than 1/3 of your HP remaining, you reel from your wounds. Halve your Move and Dodge (round up).[2][3] Don't recalculate Dodge--just halve it!

2004 http://forums.sjgames.com/showthread.php?t=2477

2016 reiteration http://forums.sjgames.com/showthread.php?t=146385

Increased Speed (Classic)[]

  • Each level of Increased Speed [25] = Basic Speed+4 [20]
  • Running added to Speed only for determining Land Move (skill level/8, retain fractions); it had no effect on dodge or Speed itself.

Errata[]

http://forums.sjgames.com/showthread.php?p=149506 from 2005 says Kromm said to ignore p.380 and defer to p.419.

See also[]

References[]

  1. B17
  2. Basic Set, p.327
  3. Basic Set, p.419