Blessed is a mental, supernatural advantage comes in three core forms:
- Blessed (10 points): receive (ie visions) wisdom from your deity. Takes an hour and costs 10 FP. Gives +1 Rep to followers of the deity.
- Very Blessed (20 points): same as Blessed with +5 to vision interpretation and +2 rep.
- Heroic Feats (10 points): Once per game session, you may add 1d to one of ST, DX, or HT (other traits, such as Basic Move, are at the GM’s discretion).
- up to two levels can be bought for each attribute (max 6 levels overall) in Monster Hunters
Note the GM can use Blessing as a way to obtain other advantages; cost is per the mundane version of that advantage.
Monster Hunters[]
Monster Hunters 1 (Champions) page 23 has new notes, and the Ghost Weapon variation is on page 43.
References[]
- Basic Set 40-41
- Dungeon Fantasy 11: Power-Ups™, pp. 28 and 36, as power-ups for holy warriors and unholy warriors
- GURPS Fantasy™, p. 128, where two new forms are given: Armor of Faith and The King's Two Bodies
- GURPS Mysteries, p. 107, on Blessed possibly granting a resistance to information spells
- GURPS Powers™:
- P. 16, on suitable power types
- P. 30, on powers granted by gods
- P. 43, on Blessed as a non-divine ability
- P. 186, on roleplaying implications