Defaults: None
Boxing (DX/Average) is a skill of trained punching.[1] It provides a damage bonus at DX+1 and DX+2.
Kromm Quotes[]
Sean Punch has commented on Boxing in the following posts to the SJG GURPS Forums:
- On Boxing versus Brawlng versus Karate [1]
- On the skill versus the style [2]
- On parrying [3]
- On its lack of an encumbrance penalty [4]
- On using it with sap gloves [5], [6]
Discussion[]
The 2008 forum thread, Simulating a Boxing Match, discusses how boxing matches often have many punches which add up but how 1 damage punches are too significant while 0 damages punches are insignificant. Carnifex references a 3e Martial Arts rule relating to boxing punches doing FP damage. This is likely a mis-remembering of page 56's Protected Full Contact:
- Alternatively, the Stun Damage rules can be used for the ring; the punches do full Stun Damage
(ignore the protective garments) as well as normal damage (reduced by the gloves or body armor). If a character loses all his Stun points, he is knocked out.
See Also[]
- Action Points by Doug Cole
- Boxing Gloves
- Brawling
- Dodge#Duck
- Karate
- Professional Boxing
- Retreat
- Shrug It Off by Doug Cole
- Stun Points from 3e
- List of Skills
References[]
- โ GURPS Basic Set, p.182