GURPS Wiki

"The material presented here is a community original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games."

READ MORE

GURPS Wiki
GURPS Wiki

Cost: 5/level

A Burning Attack (burn) inflicts damage using flame, an energy beam, or localized electrical burns. It can be an Innate Attack

Powers Built From Burning Attack[]

Built-In Firearms[]

GURPS Powers groups these Burning Attacks along with Piercing Attacks under Built-In Firearms.[1]

Name Percentage Components Cost Page
Blaster Pistol (+265%) Burning Attack 3d; Accurate +2; Armor Divisor (5); Increased 1/2D x20 and Max x10; Rapid Fire; Surge [55] 136
Blaster Rifle (+310%) Burning Attack 6d (Accurate +9; Armor Divisor (5); Increased 1/2D and Max; Rapid Fire; Surge) [123] 135
Flamethrower (+105% Burning Attack 3d (Armor Divisor (0.5); Cyclic, 10 seconds, 3 cycles; Increased Range 4; Jet; Limited Use, 10 uses, Slow Reload) [31] 135
Laser Pistol (+210%) Burning Attack 3d (Accurate +3; Armor Divisor (2); Increased 1/2D x20 and Max x10, Rapid Fire, RoF 10, Selective Fire [47] 135-136
Laser Rifle (+260%) Burning Attack 5d (Accurate +11; Armor Divisor (2); Increased 1/2D x50 and Max x20; Rapid Fire, RoF 10, Selective Fire) [90] 136

Elemental Attacks[]

GURPS Powers groups these Burning Attacks under Elemental Attacks.[2]

Electricity[]

Name Percentage Components Cost Page
Arc (+40%) Burning Attack 7d (Melee Attack, Reach C, Cannot Parry; Side Effect, Stunning; Surge; Variable) [49]
Call Lightning (+175%) Burning Attack 3d+2 (Area Effect, 2 yards; Bombardment, skill 12; Environmental, Air; Overhead; Persistent; Side Effect, Stunning; Surge) [50]
Lightning Bolt (+100%) Burning Attack 5d (Accurate +2; Increased 1/2D x10 and Max x2; Side Effect, Stunning,; Surge) [50]
Surge (+0%) Burning Attack 10d (Accurate +2, +10%; Increased 1/2D x10 and Max s2, +5%; No Wounding; Surge) [50]

Heat/Fire[]

Name Percentage Components Cost Page
Breath of Dragon (-25%) Burning Attack 1d (Costs 1 FP; Melee Attack, Reach 1-4, Cannot Parry) [4] Counts as melee attack. GURPS Martial Arts pg 45
Dragon Breath (+60%) Burning Attack 4d (Cone, 5 yards; Limited Use, 3/day; Reduced Range, x1/5). [32] Basic Set p114
Fire Bolt (+10%) Burning Attack 9d (Increased 1/2D x5) [50]
Fireball (+50%) Burning Attack 6d+2 (Explosion 1) [50]
Flame Breath (+80%) Burning Attack 5d+1 (Cone, 5 yards; Reduced Range, x1/5, -20) [49]
Flame Jet (+0%) Burning Attack 10d (Jet) [50]
Immolation (+50%) Burning Attack 6d+2 (Aura; Melee Attack) [50]
Inferno (+95%) Burning Attack 5d (Area Effect, 2 yards; Persistent; Variable) [49]
Plasma Torch (+125%) Burning Attack 4d+1 (Armor Divisor (5); Melee Attack, Reach C, 1, Cannot Parry) [50]

Light, Radiation, and Sound/Vibration[]

Name Percentage Components Cost Page
Laser (+100%) Burning Attack 5d (Accurate +3; Armor Divisor (2); Increased 1/2D x20 and Max, x10) [50]
Particle Beam (+300%) Burning Attack 2d+2 (Accurate +2; Armor Divisor (5)Increased 1/2D x10 and Max x2; Radiation; Surge) [52]
Sonic Scream (+75%) Burning Attack 6d-1 (Environmental, Air/Water; No Incendiary Effect; Side Effect, Deafness; Underwater [51]

Supernatural Attacks[]

GURPS Powers groups these Burning Attacks under Supernatural Attacks.[3]

Name Percentage Components Cost Page
Burning Touch (+250%) Burning Attack 3d-1 (Accessibility, Only on living beings; Cosmic, Irresistible attack; Melee Attack, Reach C, Cannot Parry; No Incendiary Effect; Variable) [49]
Pyrokinetic Attack (+190%/+250%) Burning Attack 1d (Based on HT; Malediction 2; No Signature) Affliction 1 (HT; Agony; Follow-Up, Burning Attack) [15]+[35]

Examples[]

The Weird pg 33 "Supercharging" includes this as a component. -10+80-30-10-10-10 is a net of +10% in modifiers. It has a final cost of 3 points. It is listed as doing 1d-2 meaning it is 1 die with 0.3 is subtracted twice, for a base of 0.4 dice. 5*.4 = 2 character points. 2 character points +10% = 2.2 character points which rounds up to 3.

See Also[]

References[]

  1. GURPS Powers 136-137
  2. GURPS Powers pg 142-145
  3. GURPS Powers pg 137-140