The are limitations for various advantages and disadvantages. A quick reference for generation limitations can be found at GURPS Power-Ups 8: Limitations.
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All items (313)
A
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Abilities Only
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Ablative
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Category:Accessibilities
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Accessibility
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Achilles’ Heel
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Acid Resistant only
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Active Defense
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Actual time is for one attack only
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Affliction Only
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Affliction range cannot exceed Warp range
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Afflictions Only
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Aftermath
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Aftermath Costs Fatigue
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Aftermath Shutdown
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Aid will never violate god’s/spirit’s tenets
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All but skull
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All or Nothing
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All-Out Concentrate
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Always On (limitation)
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Anchored
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Animals Only
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Anti-Targeting
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Aspected
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Aspected Magery
B
C
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Can Be Abducted
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Can Be Stolen
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Can only spend 5 FP when healing injuries
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Can transfer personality traits
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Can't Maintain Spells
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Can't ride in vehicles
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Can't See Own Death
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Can't Use External Energy
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Can't Wear Armor
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Cannot Affect Self
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Cannot attack
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Cannot exceed
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Cannot Parry
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Cardiac Stress
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Ceremonial Magery
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Ceremony Required
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Chi
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Clairaudience
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Clairvoyance
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Combat Sense
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Communication Only
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Completely Exclusive
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Conditioning Only
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Contact Agent
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Contact Agent, Reversed
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Corrupting (limitation)
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Costs Action Points
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Costs Fatigue
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Costs Fatigue, 1 FP/5points
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Costs Fatigue, Extended
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Costs Fatigue, Variable
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Costs Hit Points
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Cybernetic Only
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Cyclical Magery
D
E
F
G
H
I
L
M
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Malfunction (limitation)
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Mana Dependency
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Mana Sensitive
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Master Only
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Maximum Duration
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Maximum Range
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MDE
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Melee Attack
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Melee Weapon (limitations)
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Mentalism
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Minimum Duration
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Missing Power
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Mitigator
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Category:Mitigators
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Modified Capacity
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Must Be Wielded
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Must first traverse entire perimeter
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Must materialize if summoned
N
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Naked
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Natural Malfunctions
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Night-Aspected
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No Blunt Trauma
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No DR Reduction
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No Fine Manipulators
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No Grasping Hand
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No Incendiary Effect
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No Knockback
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No Magic Item Sensitivity
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No Mental Separation
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No Parry
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No Physical Attack
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No Wounding
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Non-Combat Speed
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Nontargeting
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Not immune to blood-borne toxins
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Not Substantial
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Not versus critical successes or aimed/evaluated attacks
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Nuisance Effect
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Category:Nuisance Effects
O
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Obligate
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Once Per Weapon Per Battle
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One Ability
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One Attack Only
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One hand only
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One Shot
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One-Spell Magery
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Only around the border of the area
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Only Blood Relatives
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Only for declaring you performed a Deceptive Attack
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Only for last sight before death
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Only Heals FP
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Only in Air
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Only in celestial form
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Only in Spirit Form