Cost: 10 points
Catfall is a physical, exotic advantage that subtracts five yards from a fall automatically, and allows a DX roll for half damage.[1]
Special Enhancements[]
- Feather Fall (+20%)[2] -- You always enjoy the benefits of Catfall, even if bound and dropped on your head!
Special Limitations[]
- Parachute (-30%)[2] -- Works like Catfall for falls that take two seconds or more. Needs open air in a radius equal to your height to function. Doesn't work if falling down a narrow passage, or in "very thin" or thinner atmospheres.
Regarding Ninjas[]
Catfall [9 points]
Prerequisite: Ninja Talent 1+.
Statistics: Catfall (PM, -10%) [9].[3]
Catfall is indispensable for any ninja looking to climb. It's often paired with Perfect Balance, allowing a ninja to avoid falling in the first place. Catfall is part of the Way of Shadows ninja path.[4]
Kromm Quotes[]
Sean Punch has commented on Catfall in the following post to the SJG GURPS Forums:
- On its not being comparable to Injury Tolerance or Damage Resistance [1]
See Also[]
References[]
- ↑ Basic Set: Characters, p.41
- ↑ 2.0 2.1 Powers, p.43
- ↑ Dungeon Fantasy 12: Ninja, p.5
- ↑ Dungeon Fantasy 12: Ninja, p.7