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GURPS Cabal Cover

In Classic: Cabal (2001) the creatures of myth (be they vampires, the warlocks, the shape-changers and dopplegangers, the ghosts, trolls, and other creatures) exist and they're organized.

The Cabal is the conspiracy, trade union, and mutual-assistance society that lets all these creatures survive in a world of hostile humans.

Lies and Legends[]

  • The History of Cabal
  • The Geography of the Cabal
  • Goals of the Cabal
  • Whispers in the Darkness

Laws and Lodges[]

  • The Nature of the Cabal
  • The Structure of the Cabal
  • The Ways of the Cabal

Realms and Spheres[]

  • The Nature of the Reality
  • The Four Realms

Hermetic Magic[]

  • First Principles
  • Astrological Modifiers
  • The 36 Decans
  • The Laws of Sympathy[1]
    • The Law of Contagion
    • The Law of Similarity
    • The Law of Names
  • Materia et Exempli
    • Alchemy
    • Magic Items
    • Sacred Architecture

Cabal Campaigns[]

  • Defining the Cabal
  • Defining the Campaign

Cabal Characters[]

  • Character Types
  • Character Races
    • Humans
    • Nonhumans
    • Spirits
  • Advantages, Disadvantages, and Skills

Wonders and Magics[]

  • Magic Items
  • Techniques

Gods and Mosters[]

  • Beast of Assiah
  • Creatures of Yetzirah
  • Lords of Briah
  • Things from the Abyss

References[]

  1. These also appear in Authentic Thaumaturgy