GURPS Wiki
Advertisement
GURPS Wiki
This is Classic material. Some conversion will be needed to use with 4e,
some of which may have been done for you.
GURPS Castle Falkenstein cover

Classic: Castle Falkenstein (2000) is a Classic conversion of Castle Falkenstein by R. Talsorian Games.

Falkenstein-5, 1871

Divergence: Cenozoic Era; Pterodraconis Sapiens (aka dragons) evolved

Quantum: 4

Converting to GURPS[]

The information here has been updated from Classic to 4e.

Ability Ratings terms roughly correspond to the terms used to denote Attributes and Skill level. Anything below Average (AV) generally translates into a disadvantage or a default level for a skill.

Castle Falkenstein
Ability Rating
Poor (PR) Average (AV) Good (GD) Great (GR) Exceptional (EXC)
GURPS Equivalent >8; default (skills)
Disadvantage
9โˆ’11 12โˆ’13
minor Advantage
14โˆ’15
1-2 "substantial" Advantages
15โˆ’17
1+ "major" Advantages
Castle Falkenstein Ability GURPS Equivalent
Athletics Jumping, Riding (Horse), Running, a Sport, Swimming, and Throwing
Charisma Charisma, relevant Social skills at Good or higher
Comeliness Appearance
Connections Status, Contacts, Contact Group, Reputation
Courage Will; Unfazeable
Education Language
Exchequer Wealth
Fisticuffs Brawling, Blackjack or Knife, Boxing, Wrestling,Martial Arts (rare)
Marksmanship Guns, Bow
Physician First Aid at low Ratings; many of the Medical skills (at least Physician) at higher ones.
Physique Strength and Hit Points
Social Graces Low: Odious Personal Habits, Stuttering; high: Savoir-Faire
Sorcery Magery 0 at Average
Tinkering Armoury, Lockpicking, Mechanic, Engineer, Gadgeteer
Diary Entries If available maps to things like Allies, Enemies, Obsessions, Code of Honor, and Quirks

Maps[]

Additional Material[]

Advertisement