This is Classic material. Some conversion will be needed to use with 4e, some of which may have been done for you. |
Classic: Magic Items 2 (1990, 1999) is the second of three books regarding magic items in GURPS. The other two are Classic: Magic Items 1 and Classic: Magic Items 3. The Magic Items Catalog collects information on these and other magic items into one huge cross-reference.
Enchantment[]
- Holy, Cantrip, Primitive, Improvised, and Runic Enchantment
- Aspected Mana and Enchantment
- Quirking (optional rules)
Adventuring Magic[]
Armor and Protections[]
Musical and Bardic Magic[]
Magical Tomes[]
Clothing and Jewelry[]
Curses, Tricks and Traps[]
- Cursed, Anti-Curse items
Domestic Magic[]
Mystical Healing[]
- Healing Items, Go-Limbs (magical prosthetics)
Holy Magic[]
Necromantic Magic[]
Pet and Animal Magic[]
Political Magic[]
Thief & Law-Enforcement Magic[]
Toys and Entertainment[]
Travel Magic[]
Magical Weaponry[]
Wizardly Tools[]
- Staves and Wands, Meta-spell Items, Magical/Theatrical Props, Orbs of Power, Miscellaneous Wizardly Tools