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This is Classic material. Some conversion will be needed to use with 4e,
some of which may have been done for you.
Magic Items 2

Classic: Magic Items 2 (1990, 1999) is the second of three books regarding magic items in GURPS. The other two are Classic: Magic Items 1 and Classic: Magic Items 3. The Magic Items Catalog collects information on these and other magic items into one huge cross-reference.

Enchantment[]

  • Holy, Cantrip, Primitive, Improvised, and Runic Enchantment
  • Aspected Mana and Enchantment
  • Quirking (optional rules)

Adventuring Magic[]

Armor and Protections[]

Musical and Bardic Magic[]

Magical Tomes[]

Clothing and Jewelry[]

Curses, Tricks and Traps[]

  • Cursed, Anti-Curse items

Domestic Magic[]

Mystical Healing[]

Holy Magic[]

Necromantic Magic[]

Pet and Animal Magic[]

Political Magic[]

Thief & Law-Enforcement Magic[]

Toys and Entertainment[]

Travel Magic[]

Magical Weaponry[]

Wizardly Tools[]

  • Staves and Wands, Meta-spell Items, Magical/Theatrical Props, Orbs of Power, Miscellaneous Wizardly Tools

See Also[]

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