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This is Classic material. Some conversion will be needed to use with 4e,
some of which may have been done for you.
Magic Items 3

Classic: Magic Items 3 (2003) is the third of three books regarding magic items in GURPS. The other two are Classic: Magic Items 1 and Classic: Magic Items 2. The Magic Items Catalog collects information on these and other magic items into one huge cross-reference.

Magic Items Across Time and Dimension[]

  • TL0 – Before Metal
  • TL1-TL2 – Bronze and Iron
  • TL3 – Traditional Fantasy
  • TL4 – Clockwork and Gunpowder
  • TL5 – The Age of Steam
  • TL6 – World Wars and Pulp Action
  • TL7-TL8 – Modern Day
  • TL9+ – The Future
  • Other Worlds and Times
  • The Heirloom

Alternate Enchantment Techniques[]

  • Ritual Magic Items
  • Artifacts
  • Industrial Enchantment
  • Qabalistic Enchantment
  • Islamic Enchantment
  • Enchantment Through Age
  • Enchantment Through Deeds
  • Spell Engines
  • Folk Magic
  • Natural Magic
  • New Enchantment Spells

Buildings and Places of Power[]

Clothing and Armor[]

Criminal and Law-Enforcement Magic[]

Golems and Mechagolems[]

  • The Nature Of A Golem
  • Following Orders
  • Golems As Characters
  • New Types Of Golems
  • Golem Table
  • Resilient Golems
  • Mixed-Media Golems
  • Golems Of Different Sizes
  • Skilled Golems
  • Animal-Shaped Golems
  • Shapes
  • Mechanical Golems
  • Mechagolems .

Holy and Unholy Magic[]

Medical and Necromantic Magic[]

Political and War Magic[]

Tools and Toys[]

Travel and Adventuring Magic[]

Weaponry[]

  • Swords, Other Melee Weapons, Pre-Gunpowder Ranges Weapons, Guns

Wizardly Tools[]

Additional Information[]

See also[]

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