| This is Classic material. Some conversion will be needed to use with 4e, some of which may have been done for you. |
GURPS Classic: Shapeshifters (2003) is a toolkit that allows one to build creatures that change their bodies as easily as most people change their clothes.
The History And Mythology Of The Shapeshifter[]
- Prehistoric Shapeshifters
- Classical Shapeshifters
- The Medieval And Renaissance Shapechanger
- The Modern Era
- “Real” Lycanthropy
Shapeshifting[]
- Paradigms
- Advantages, Disadvantages, And Skills
- Varieties And Flavors
- Magic
Campaigns[]
- Shapechangers In Society And Religion
- Detecting And Thwarting Shapechangers
- Prejudice And Pride: Lions Of The Pure
...Of All Shapes And Sizes...[]
- Doppelgänger
- The Enyyn
- The Hawkshaw Bioroid
- The Metamorphic Invader
I Am The Moon’s Indentured Servant[]
- The Cinematic “Monster” Werewolf
- Ethomorph
- Shapeshifting Curses
- Werewolves
- Kitsune
- F2-ATV (“Maverick”)-Class Biodroid
- Selkies
- Jaguar Warriors
- The Shaman
Additional Informaiton[]
- Designer's Notes: GURPS Shapeshifters (12/12/2003)