This is Classic material. Some conversion will be needed to use with 4e, some of which may have been done for you. |

GURPS Classic: Swashbucklers (1988, 1989, 1999) is a world of a romantic adventure from Elizabeth I to Napoleon (1559-1815) involving Pirates, Musketeers and Highwaymen.
Characters[]
- Advantages, disadvantages, skills, wealth and status
Combat[]
- Maneuvers, Styles, Masters, Weapons, and Equipment
The Paris Campaign[]
- Information on how to set up a campaign in the era of The Three Musketeers including a map of 1630 Paris.
The Pirate Campaign[]
- Information on how to set up a campaign in the Golden Age of Piracy (1650s-late 1720s)
Background[]
- Historical Overview of the era: 1559-1815
Sailing Ships[]
- Information on how to build ships as well as an Abstract Naval Combat System.
Adventures[]
- Campaign Styles: Realistic, Cinematic, Silly
- Adventures: The Kingโs Secret, Fantasy and Swashbucklers, Space Swashbucklers, Caribbean Caper, The Masked Avenger
- Campaign Crossovers and The Smuggler Campaign
Additional Information[]
- Swashbuckling in Sidebars: Additional Details for GURPS Swashbucklers
- Self-Esteem and Repartee in GURPS Swashbucklers (IA)
- Pirates of the Caribbean focuses on the Golden Age of Piracy.
- History Summarized: The Golden Age of Piracy