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This is Classic material. Some conversion will be needed to use with 4e,
some of which may have been done for you.
Tredroy cover

Classic: Fantasy: Tredroy (1989, 2006) focused on the city of Tredroy. The city is located at the juncture of three very different nations and has evolved an identity all its own. It's a place of sophistication, trade, diplomatic intrigue ... and sometimes knives in the night. It's a place where everyday behavior on the West Bank can be a serious offense on the East, and your only hope for freedom might be a dash across the hundred-yard bridge.

The only conversions needed are regarding the "Citizens of Tredroy" chapter and the "Trail of the Serpent" adventure.

General Description[]

Tredroy, the city of three laws, exists in Yrth. To the north, al-Wazif. To the southwest, al-Haz. And to the southeast, Cardiel. A stepping stone between three states, nestled along the Blueshoal and Lorian rivers.

Tredroy, Yrth[1], 2010
Population: 200,000 (Search +3) Notes
Physical and Magical Environment Arabic is both the majority language and the official language in West and North Tredroy. Anglish is the majority language in East Tredroy, but Church Latin is the official language. Most people also speak Patois Tredroyen, an Anglish/Arabic creole.

About 45% of the inhabitants live in North Tredroy; the rest are nearly evenly split between East and West Tredroy. Some 5% of the inhabitants belong to nonhuman races, from halflings to reptile men – but almost no elves. The city’s religious tolerance gives it normal sanctity for Christianity, Islam, and Judaism. Its economy is based on river trade (+2 to search rolls) and hiring out mercenaries (+2 to search rolls). Its Military Resources are comparatively low (CR1 for mobilization). Its rulers can turn to any two of the surrounding kingdoms for defense against the third (should the need arise). Thus, local armed forces are just enough to maintain local law and order, keep the trade routes safe, and stand off a siege while the diplomats win the war. However, in an emergency, the city’s mercenary forces would volunteer to defend it, increasing its Military Resources tenfold.

Appearance: Attractive (+1) Hygiene: 0 Terrain: Plains
Mana Level: Normal
Sanctity Level: None
Enchantment: Common
Culture and Economy
Language: Arabic, Anglish, Latin Literacy: Broken TL: 3^
Wealth: Comfortable (x2) Status: -2 to 5
Political Environment Additional information
Government: Representative Democracy, Free City CR: 3 (Corruption -1) Source: GURPS City Stats pg 16
Military Resources: $1.4M Defense Bonus: +4 Maps: Tredroy pg 34-35


Color Code[]

Occupation Color Trim
Merchants gold blue
Mercenaries gold red
Masons white blue
Mages black gold
Physicians green gold
Vintners purple green
Solicitors black white
Heralds red blue
Armorers gray black
Scriveners white black
Clothiers purple red
Pilots blue black
Millers white yellow
Goldsmiths gold white
Shipwrights blue yellow
Tutors gray white
Glassblowers white green
Apothecaries gray yellow
Blacksmiths red black
Carpenters brown blue
Innsholders brown yellow
Ostlers white gray
Bakers brown white
Butchers red gray
Potters gray red
Harpers green white
Gadgeteers purple white
Brewers white brown
Chandlers red yellow
Boatmen blue gray
Leathermongers brown red
Slavers orange gray
Courtesans white red