GURPS Wiki

"The material presented here is a community original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games."

READ MORE

GURPS Wiki
GURPS Wiki

Cost: [20]

Clinging is a physical, exotic advantage, that allows walking or crawling on walls and ceilings (Basic Set 43)

Special Enhancements[]

  • Attraction (+25%)

Special Limitations[]

  • Specific; common materials (-40%), uncommon materials (-60%) absurd materials (-80%)
  • Requires Low Gravity (-5% per 0.1G under 1G down to -50% for 0G

It is referenced in GURPS Powers, p. 13, as a kind of movement, and p. 45, as a super-power, along with a new special enchancement, Attraction, and a new special limitation, Requires Low Gravity.

Page 55 also mentions:

entities can “anchor” themselves to material objects as needed, allowing them to stand on floors, ride in vehicles, and so on. This is a standard feature of Insubstantiality

This appears to be a limited form of clinging to objects you can't even touch!

Kromm Quotes[]

Sean Punch has commented on Clinging in the following posts to the SJG GURPS Forums:

Alternatives[]

See Also[]