Cost: [20]
Clinging is a physical, exotic advantage, that allows walking or crawling on walls and ceilings (Basic Set 43)
Special Enhancements[]
- Attraction (+25%)
Special Limitations[]
- Specific; common materials (-40%), uncommon materials (-60%) absurd materials (-80%)
- Requires Low Gravity (-5% per 0.1G under 1G down to -50% for 0G
It is referenced in GURPS Powers, p. 13, as a kind of movement, and p. 45, as a super-power, along with a new special enchancement, Attraction, and a new special limitation, Requires Low Gravity.
Page 55 also mentions:
- entities can โanchorโ themselves to material objects as needed, allowing them to stand on floors, ride in vehicles, and so on. This is a standard feature of Insubstantiality
This appears to be a limited form of clinging to objects you can't even touch!
Kromm Quotes[]
Sean Punch has commented on Clinging in the following posts to the SJG GURPS Forums:
- Compared to Lizard Climb [1]
- Compared to Flight with Requires Surface [2]
- On Clinging by means of a line, like a spider [3]