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Cost: [20]

Clinging is a physical, exotic advantage, that allows walking or crawling on walls and ceilings (Basic Set 43)

Special Enhancements[]

  • Attraction (+25%)

Special Limitations[]

  • Specific; common materials (-40%), uncommon materials (-60%) absurd materials (-80%)
  • Requires Low Gravity (-5% per 0.1G under 1G down to -50% for 0G

It is referenced in GURPS Powers, p. 13, as a kind of movement, and p. 45, as a super-power, along with a new special enchancement, Attraction, and a new special limitation, Requires Low Gravity.

Page 55 also mentions:

entities can โ€œanchorโ€ themselves to material objects as needed, allowing them to stand on floors, ride in vehicles, and so on. This is a standard feature of Insubstantiality

This appears to be a limited form of clinging to objects you can't even touch!

Kromm Quotes[]

Sean Punch has commented on Clinging in the following posts to the SJG GURPS Forums:

Alternatives[]

See Also[]

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