Cost: 10 points
Common Sense is a mental, mundane advantage that results in the GM making a Will roll when you have your character start to do something the GM feels is STUPID. On a success the GM can warn the player ala “Hadn’t you better think about that?” (Basic Set 43)
Special Enhancements[]
- Conscious (+50%)
Referenced in GURPS Powers 45, on Common Sense as divine guidance or database support for a Digital Mind, and giving the new special enhancement Conscious.
Powers 173 has it provide a special bonus for Using Abilities at Default.
Kromm Quotes[]
Sean Punch has commented on Common Sense in the following posts to the SJG GURPS Forums:
- On its status as a purely metagame effect [1]
- On its applicability to the player, not the character [2]
- On its compensatory power [3]
- On the motivation for its invention [4]
- On whether it's worth the price [5]
- On it possibly affecting skills [6]
- On including it in a racial template [7]