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Cost: 10 points

Common Sense is a mental, mundane advantage that results in the GM making a Will roll when you have your character start to do something the GM feels is STUPID. On a success the GM can warn the player ala “Hadn’t you better think about that?” (Basic Set 43)

Referenced in GURPS Powers 45, on Common Sense as divine guidance or database support for a Digital Mind, and giving the new special enhancement Conscious.

Powers 173 has it provide a special bonus for Using Abilities at Default.

Kromm QuotesEdit

Sean Punch has commented on Common Sense in the following posts to the SJG GURPS Forums:

  • On its status as a purely metagame effect [1]
  • On its applicability to the player, not the character [2]
  • On its compensatory power [3]
  • On the motivation for its invention [4]
  • On whether it's worth the price [5]
  • On it possibly affecting skills [6]
  • On including it in a racial template [7]

See AlsoEdit