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Common Sense is a mental, mundane advantage that results in the GM making a Will roll when you have your character start to do something the GM feels is STUPID. On a success the GM can warn the player ala “Hadn’t you better think about that?” (Basic Set 43)

Special Enhancements[]

  • Conscious (+50%)


Referenced in GURPS Powers 45, on Common Sense as divine guidance or database support for a Digital Mind, and giving the new special enhancement Conscious.

Powers 173 has it provide a special bonus for Using Abilities at Default.

Kromm Quotes[]

Sean Punch has commented on Common Sense in the following posts to the SJG GURPS Forums:

  • On its status as a purely metagame effect [1]
  • On its applicability to the player, not the character [2]
  • On its compensatory power [3]
  • On the motivation for its invention [4]
  • On whether it's worth the price [5]
  • On it possibly affecting skills [6]
  • On including it in a racial template [7]

Alternatives[]

See Also[]