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Cost: Variable

Contact Group is a social, mundane advantage that represents network of Contacts placed throughout a particular organization or social stratum.

"To determine the point cost of a Contact Group, select its effective skill, frequency of appearance, and reliability level just as you would for a simple Contact, then multiply the resulting cost by 5." (Basic Set 44)

Referenced in GURPS Dungeon Fantasy 9: Summoners, p. 18, which adds the specialization Contact Group (Local Spirits).

Kromm QuotesEdit

Sean Punch has commented on Contact Group in the following posts to the SJG GURPS Forums:

  • On replacing Contact Group with Rank in GURPS Action [1]
  • On high effective skill levels, and whether Contact Group or Allies is suitable for a character [2]
  • On a Contact Group actually being an individual [3], [4]
  • On its geographic coverage [5]


See AlsoEdit