Cost: Variable
Control allows the shaping and movement of a particular category of matter, energy, or force (your “element”).
- Common (20 points/level):
- Occasional (15 points/level): Ceramics (including glass), Ferrous Metals, Ice, Steam, Stone, most forms of energy, etc
- Rare (10 points/level): Brick, Iron, Paper, or Rubber, etc
Examples[]
Pyramid[]
P20 uses Control Teleportation on p7 declares Does not increase area of effect to be worth -50% on any extra levels that buy it.
- it also defines Only increases area of effect as -50% as well
- it also for some reason gives the Emanation discount, even though that is designed for use with already-Ranged attacks and this does NOT apply to Control unless it takes the Ranged enhancement
Control (Psi) is proposed too and it specializes by power:
- Control Telepathy is listed
The Weird[]
pg 25 of The Weird has "Scale Alteration" which allows "Size" to be an option. -30% resulting in Control 1 for 14 points means the base cost must be 20 points, meaning "Size" is "Common"
Enhancements[]
Normal
- Persistent (+40%) and Ranged from Basic are both mentioned
Special:
- Collective (+100%)
- Natural Phenomena (+100%)
- Vital Manipulation (+0%/100%)
Limitations[]
- Cosmetic (-80%)
Reference[]
- GURPS Powers 90
See Also[]
- Breath Control
- Create
- Dominance (for control of people)
- Growth
- Shrinking
- Stretching