"The material presented here is a community original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games."
Total Area: 1375 sq miles (livable: 900 sq miles) Realm Size Value: +10 Resource Points: 16+ (3 Agriculture Points, 5 Luxury/Precious Goods Points, 3 Natural Resources Points, 5+1d Workforce Points) TL: 3 Cultural Traits (0%): None Realm Inhabitant Racial Traits: NG Population: 30,000 Citizen Loyalty: Neutral Infrastructure Rating: 3 (Average) Control Rating: 5 Conformity Rating: 1 Openness Rating: 4 Government Type: Feudal (Benefit: +5% Military Resources; Drawback: Each turn, roll 3d. On 6 or less, one or more lords have fallen to infighting, reducing the amount of available Military Resources by 30%. This lasts until a Bluff, Negotiate, or Threaten maneuver is used to quell the rebellious lords). Economy Type: Traditional/Subsistence (Benefit: Start with 1d additional Workforce Points; Drawback: 50% of Revenue is immediately converted into Luxury/Precious Goods Points).
Defense Bonus and Terrain: +4; hills and mountains Education Rating: 2 (Edu modifier -2) Management Skill (+5%%): 13 Habitability: Poor (-1 modifier, many uninhabitable mountains) Reaction-Time Modifier: +5 Realm Enhancements (+52%%): Defensible Terrain (+40%, DB 4 from Mountain passes); Admired (+5% Holding vital mountain pass; the finest wines); Appearance (+2%, Mountain Vistas); University of Uvagrove (+5%, Educational) Realm Limitations (-22%%): Unconventional population (-2%, Patron worshipers); Uninhabitable lands (-10%, the impassable mountains); Hated (-10%; conflicts with Kavoran Church); Social Resonance: +2 among merchants, gentry, and Patron worshipers; -2 among Kavoran devotees Patron Value: 15 points Enemy Value: -20 points Realm Value: $17,010,000 Military Resources: $2,205,000/turn Revenue: $3,780,000 (50% of Monthly Revenue ($1,890,000) is converted into Luxury/Precious Goods Points)/turn Starting Revenue: $170,100 Inhabitants’ Status: Range -2 to 5; -1 (Average peasant); Max 5 (Count/Countess) Inhabitants’ Wealth: Poor to Multimillionaire 1
Notes:
The Contessa was gravely injured during an attempt on her life at the moot where the Basilisk League was formally established. Her eldest son, Vigo, is currently managing the County and hastily preparing its defenses, as an Inquisitorial Warband is heading toward Marcona.
The majority of the revenues converted into Luxury/Precious Goods points (per Traditional economies) represents the production of Marcona’s fine wines.
The feudal County of Marcona rests at a vital mountain passage along the Marble Coast, making it an epicenter of trade and commerce. Marcona is famed for its fine wines and for hosting the University of Uvagrove. Like many of the Counties along the mountains of the Marble Coast, Marcona is a haven for Patron worshipers, religious minorities at best tolerated but often persecuted by the dominant Kavoran Church. A recent coup within the Church has seen the rise of a fanatical new Archbishop, who has empowered the Inquisition to violently pursue a grudge they’ve held against Marcona’s ruler, The Contessa. With the tremendous help of her adventurous council of advisors, The Contessa has formed the Basilisk League, a group of similarly minded Marble Coast Counties seeking to defend themselves against the aggression of the Inquisition. Nearby Counties allied with the new Archbishop have formed a counter-League, and many speculate that war between them and the Basilisk League is inevitable.