Cultural Adaptability is the name of both a 4e and depreciated Classic advantage.
Cultural Adaptability (4e)[]
Cost: 10 or 20 points
Cultural Adaptability is a mental, mundane advantage (Basic Set, p. 46) that comes in two levels:
- Cultural Adaptability (10 points)
- Xeno-Adaptability (20 points).
It is referenced in GURPS Dungeon Fantasy 2: Dungeons™, p. 10, on negotiating with monsters, and GURPS Space, p. 219, on distinctions between the two levels of the advantage in a space campaign.
Cultural Adaptability (Classic)[]
Cost: 30 points
- Charisma 1 [5], Language Talent [10], and Smooth Operator 1 [15]