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Cultural Adaptability is the name of both a 4e and depreciated Classic advantage.

Cultural Adaptability (4e)[]

Cost: 10 or 20 points

Cultural Adaptability is a mental, mundane advantage (Basic Set, p. 46) that comes in two levels:

  • Cultural Adaptability (10 points)
  • Xeno-Adaptability (20 points).

It is referenced in GURPS Dungeon Fantasy 2: Dungeons™, p. 10, on negotiating with monsters, and GURPS Space, p. 219, on distinctions between the two levels of the advantage in a space campaign.

Cultural Adaptability (Classic)[]

Cost: 30 points

See Also[]

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