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This is regarding an unofficial conversion of another RPG to GURPS

Table[]

Cultural Level Approximate
Year Range
Rough
GURPS TL
Approximate
start date
Related GURPS books
Stone Age 10000-5000 BCE TL0 Prehistory and later Classic: Ice Age; GURPS Low-Tech
Bronze Age 5000-2500 BCE TL1 3500 BCE+ Classic: Greece; GURPS Low-Tech
Iron Age 2500-1 BCE TL2 1200 BCE+ Classic: Imperial Rome; GURPS Low-Tech
"Classical" 1-500 CE TL2 1200 BCE+ Classic: Camelot; Classic: Middle Ages 1; GURPS Low-Tech
Dark Age 500-800 CE TL2 to TL3 600 CE+ Classic: Camelot; Classic: Middle Ages 1; GURPS Low-Tech
Early Medieval 800-1200 CE TL3 600 CE+ Classic: Middle Ages 1; GURPS Low-Tech
Medieval 1200-1400 CE TL3 600 CE+ Classic: Middle Ages 1; GURPS Low-Tech
Chivalric 1400-1550 CE TL3 to TL4 600 CE+; 1450+ Classic: Middle Ages 1; GURPS Low-Tech; GURPS High-Tech
Renaissance 1550-1700 CE TL4 to TL5 1450+; 1730+ GURPS High-Tech
"Masque of the Red Death"
Ravenloft
1890's TL5-6 1730+; 1880+ GURPS High-Tech

Errors[]

The comment that Classical separates the old world of primitive cultures from the more advanced, medieval societies stems from a popular misconception about the progression of technology. Shows like Connections (1978) as well as GURPS itself showed that such a view was incorrect. There is gross misinformation about what is in these Cultural levels as well.

Bronze Age[]

  • "The concept of locks and keys, for example, has not yet been hit upon."

In reality the oldest known lock dates to c. 4000 BCE

  • "The most advanced form of armor generally found in these places is studded leather, so those who wear any form of mail will be markedly out of place."

This is only because Iron Age is set 1300 years earlier than it actually occured. By the time the iron age actually stated (c. 1300 BCE) Helmets, Armor, and Shields made of Bronze had appeared

See Also[]

References[]

  • Ravenloft: Domains of Dread (1997) pg 20-22
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