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In 2014 at http://forums.sjgames.com/showpost.php?p=1833072&postcount=8 this name was suggested as a -100% limitation by Christopher R. Rice for Damage Resistance, for use with Absorption. Could also make sense for Reflection.

build the DR (Absorption) normally, then tack on "DR Doesn't Give Protection" as a (-100%) limitation. This essentially cancels out the fact that it absorbs the damage and converts it into a "useful" energy and leaves only the last part.

In 2007, PK mentioned in http://forums.sjgames.com/showpost.php?p=436130&postcount=2

take inspiration from Create (Destruction Only) and reduce the cost of Absorption or Reflection by 100% if the DR doesn't actually protect. So "Absorption Only" becomes -0% (or -20% if it only fuels one thing) and "Reflection Only" becomes -0%.

DR Gives Double Protection +100% would be a nice theoretical enhancement, useful for situations where many limitations are desired. For example Ablative already brings to the minimum -80% and no points are gained by taking Limited in terms of hit location or damage type.

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