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Dai Blackthorn is a Classic sample character who preceded Robyn of the Meadows.
He also appears in 4th Edition as a 4e rewrite rather then a conversion.
4e Conversion[]
Cost: 163 ([139]+[-3]+[35]+[-45]+[37]+[0]) points
Classic
This is a conversion of the Classic version of Dai Blackthorn and not the 4e rewrite.
Description: 5' 6", 110 lbs, fair skin, dark skin and eyes
Attributes and Secondary Characteristics[]
Section total: [139]
| Attributes | Secondary Characteristics |
Speed | Move | SM | 0 | |||||
|---|---|---|---|---|---|---|---|---|---|---|
| ST | 8 | [-20] | HP | 12 | [8] | Basic | 6.75 | 6 | DR | 0 |
| DX | 15 | [100] | Will | 12 | [0] | Modifier | 0 | 0 | Dodge | 9 |
| IQ | 12 | [40] | Per | 12 | [0] | Final | 6.75 | 6 | Parry | 11 |
| HT | 12 | [20] | FP | 8 | [-12] | Cost | [0] | [0] | Block | N/A |
| Total | [136] | Total | [0] | |||||||
| Air Move | Basic Speed x 2 (dropping all fractions) | NA |
|---|---|---|
| Water Move | Basic Move/5, rounded down | NA |
| Striking ST Bonus |
0 | Lifting ST Bonus |
Lifting ST |
Basic Lift |
Cost | |
|---|---|---|---|---|---|---|
| Striking ST | 8 | 1 | 9 | 16.2 | [3] | |
| Thrust Damage |
1d-2 | Up to | Encumbrance Level |
Move | Dodge | |
| Swing Damage |
1d | 16.2 lbs | None | 6 | 9 | |
| Cost | [0] | 32.4 lbs | Light | 4 | 8 | |
| 48.6 lbs | Medium | 3 | 7 | |||
| 97.2 lbs | Heavy | 2 | 6 | |||
| 162 lbs | Extra-Heavy | 1 | 5 | |||
Social Background[]
Total: [-3]
- TL 3 [0]
- Cultural Familiarity: Western [0]
- Language(s) [-3]: English (Native/None) [-3]
Advantages and Perks[]
Total: [35]
- Absolute Direction [5]
- Acute Hearing +5 [10]
- Danger Sense [15]
- Flexibility [5]
Disadvantage and Quirks[]
Total: [-46]
- Enemy (Thieves guild, 6 or less) [-15]
- Overconfidence [-10]
- Wealth (Poor) [-15]
- Sensitive about height [-1]
- Afraid of drowning/dislikes lakes [-1]
- Loves high places [-1]
- No drugs or alcohol [-1]
- Flamboyant showoff [-1]
Skills[]
Total: [37]
Next to the Scaling technique, B233
he might have some First Aid knowledge too, given how B418 shows him bandaging his ISWAT friend Xing La
swinging from a rope at the start of Chapter 2: Advantages, B32
Using Lockpicking skill, B206
- Area Knowledge (E) (IQ±0) — 13 [1]
- Climbing (A) (DX-5, default) — 13 (w/ +3 Flexibility) [0]
- Fast-Talk (A) (IQ±0) — 12 [2]
- Knife (A) (DX+1) — 17 [4]
- Lockpicking/TL 3 (A) (IQ+2) — 14 [8]
- Pickpocket (H) (DX-2) — 13 [1]
- Shortsword (A) (DX±0) — 15 [2]
- Stealth (A) (DX±0) — 15 [2]
- Streetwise (A) (IQ+4) — 16 [16]
- Throwing (Knife) (E) (DX±0) — 15 [1]
- Traps/TL 3 (Lockpicking-3) (A) (IQ-5, default) — 11 [0]
Weapons and Possessions[]
| Item | Damage Amt.: type |
Skill Level |
$ | Wt. |
|---|---|---|---|---|
| Small knife | 1d-5 cut 1d-4 imp |
17 | 30 | 0.5 |
| Dagger | 1d-4 imp | 17 | 20 | 0.25 |
| Lockpicks | 30 | |||
| Clothes (low class) | 10 | 1 | ||
| Shoes | 40 | 2 | ||
| Leather Jacket | 50 | 4 | ||
| Ring | 20 | |||
| Silver | 10 |
Comparison to AD&D1[]
Dai's Traps skill (62.5%) is on par with a 8th level Thief and in the areas of Pickpocket ( 83.8%), Lockpicking (90.7%), and Stealth (Move Silently and Hide in Shadows; 95.4%) Dai is slightly better than a 10th level thief for Pickpocket, a 14th level thief for Lockpicking, and a 16th level thief for the last two combined.
Since technically there were complex modifiers that should have been used (but no one actually used) with regards to AC and the differences in combat, a reasonable comparison of fighting ability cannot be made.
Hear Noises (a perception roll in GURPS) is so pathetic that a 25pt GURPS character with an IQ 11 is better than a 17th level thief which of course puts Dai with an IQ 12 right off the AD&D1 thief table. Interestingly this 160 pt character is not even to 1st level Thief standards in his climbing ability (83.8% vs 85%).
References[]
- Basic Set (Third Edition) Revised, pg. 12, 214
- Basic Set: Characters, pg. 310.