B378 DAMAGE ROLL
- A negative modifier can’t reduce damage below 0 if the attack does crushing damage, or below 1 if it does any other type of damage."
B379 WOUNDING MODIFIERS AND INJURY
- The damage after this multiplier determines the injury: the HP lost by the target. Round fractions down, but the minimum injury is 1 HP for any attack that penetrates DR at all.
"You take half *damage.* Damage is the roll before DR. "Half injury" would be after DR." http://www.sjgames.com/gurps/faq/FAQ4-5.html
- Kromm http://forums.sjgames.com/showpost.php?p=75800&postcount=22 on damage bonuses from different combat skills not stacking