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Damage Modifiers despite the name is limited to what amounts to Damage Enhancements in the Basic Set[1] This wiki uses the term to also include Damage Limitations[2] and Missing Damage Effect[3]

Enhancements[]

Limitations[]

Switchable limitations[]

Someone might actually WANT "no wounding" as an OPTION on their otherwise-damaging crushing double-knockback attack.

Taking it on an enhancement via Limited Enhancements then using Selectivity to disable the enhancement seems to be the only legal way to accomplish that.

accurate (+5%) is the cheapest enhancement to use for that purpose, but that would only reduce it to +3%.

Somewhere might be a rule on treating it as +1%, a hypothetical non-functioning placeholder enhancement used for the purpose of limiting.

See also[]

References[]

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