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Defending and Dodging was a concept used in Fantasy Trip, found on pg 18 of Fantasy Trip Melee.

The effect was (when choosing it like a maneuver, similar to All-Out Defense in GURPS) that instead of rolling on 3d to hit, attackers had to roll 4d, making them more likely to fail.

Dodging could only be done by a disengaged character and only worked against missile/thrown attacks. It required no equipment.

Defending could only be done by an engaged character and only worked against melee attacks. It reflects parrying and requires a readied non-missile weapon.

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