http://forums.sjgames.com/showpost.php?p=1962292&postcount=7
- Parries would be deflections attempted with bare hands, weapons, shields, etc. They would work a lot like they do now. The differences would be that they would be harder than blocks (only regular shield DB, if any) but wouldn't damage what you're parrying with. Disparities in weapon size and power should make a difference, but the current weapon-breakage rules wouldn't be used. Instead, a successful parry would be treated as reducing the incoming attack by dice and adds in some way based on the user's ST and the mass of what he's parrying with. Tables would have to show this "parrying power" (e.g., "2รswing + 1d").
paired concept with Stops