- This should not be confused with the similarly named Disadvantage Dependency
Dependents (B131: varying cost) is mundane social Disadvantage are NPCs for whom you are responsible.
Modifiers[]
The point total is effected by:
Competence[]
Base value of disadvantage on the point total of the player character
- No more than 100%: -1 point
- No more than 75%: -2 points
- No more than 50%: -5 points
- No more than 25%: -10 points
- No more than 20%: -11 points[1]
- No more than 15%: -12 points[1]
- No more than 10%: -13 points[1]
- No more than 5%: -14 points[1]
- 0 or fewer points: -15 points
Importance[]
- Employer or acquaintance: x1/2
- Friend: x1
- Loved one: x2
How to roleplay importance is elaborated on in Social Engineering, based on the guidelines for Loyalty in Campaigns:
- "Good for an employer or acquaintance, Very Good for a friend, Excellent for a loved one"
Frequency of Appearance[]
This is also a multiplier. Does not need to be same as Ally if designing a Dependent Ally
Cap[]
You cannot earn points for more than two Dependents though a Dependent Group counts as one. This is similar to the cap on Enemy.
Dependents (Classic)[]
In Classic, Dependents were built on 50 points or less with the point value dependent on their points:
- 26-50 points [-6]
- 1-25 points (Average) [-12]
- 0 or fewer points (young child or feeble older person) [-16]
The closely match 50%, 25, and 0 points in 4e.
References[]
- โ 1.0 1.1 1.2 1.3 GURPS Social Engineering pg 42, (expanding on Dungeon Fantasy 9: Summoners rules for allies worth under 25%)