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Dexterity (DX) attribute is a measure of a combination of agility, coordination, and fine motor ability.

Components[]

Dexterity can be broken down into the following components:

  • Basic Speed: [5] per +0.25
  • Combat skills: [9] per +1
  • Athletic skills: [3] per +1
  • Transport skills: [2] per +1
  • Sneaky skills: [1] per +1

GURPS Ultra-Lite[]

GURPS Ultra-Lite uses "levels" to denote attributes. For DX they are:

  • Clumsy: 8
  • Normal: 10
  • Agile: 12
  • Very Agile: 14
  • Extreme: 16

Historical People[]

Some historically dextrous individuals...

  • DX 13: King David [1]; William Marshal [2]; Mozart [3]; Lola Montez[4]; Richard Burton [5]; Nikola Tesla [6]
  • DX 14: Shaka Zulu [7], Roger de Flor [8]; John Wesley Hardin [9]
  • DX 15: Harry Houdini [10]

DX 0 Comments[]

While there are DX 0 rules it is extremely unlikely that anything that could be built as a character would have DX 0. Even the Silver Harp in GURPS Thaumatology has DX 12 with its inability to move handled by No Legs (Portable) [-30].[11]

see also[]

References[]

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