This is a grid version of the Disruptions Table in GURPS Realm Management with generalized information. For details consult that work.
| 1st d6 | 2nd d6 | Result | Immediate Effect | Long Term Effect |
|---|---|---|---|---|
| 1 | 1, 2 | Plague | Lose Workforce Points and population | Lose Resource Points |
| 1 | 3, 4 | Inclement Weather | Reduce Agriculture Points
and Natural Resources Points |
N/A |
| 1 | 5, 6 | Sabotage | Lose Resource points | Mole established with possible additional Resource Point reduction |
| 2 | 1, 2 | Trade Embargo/Sanction | Embargoing realm’s reaction
to the subject realm is reduced |
N/A |
| 2 | 3, 4 | Invasion | N/A | Population Reduction; Reduction of Resource Points in areas with occupation troops |
| 2 | 5, 6 | Flood | Reduce Infrastructure Rating and Agriculture Points | Infrastructure Rating reduction becomes permanent |
| 3 | 1, 2 | Drought/Famine | Lose Agriculture Points | Agriculture Points or Natural Resources Points must be at least 3 or people starve which will result in lost of Citizen Loyalty. If there are no Agriculture Points are spent population decreases |
| 3 | 3, 4 | Corruption | Reduction of Revenue and Citizen Loyalty | |
| 3 | 5, 6 | Political Schism | Bluff, Negotiate, Threaten, or Trade rolled reduced | Half of penalty to Bluff, Negotiate, Threaten, or Trade; possible reduction of Conformity Rating |
| 4 | 1, 2 | Religious Uprising | Reduction of Conformity Rating | None; possible change of state religions |
| 4 | 3, 4 | Troublesome Flora/Fauna | Lose Agriculture points | Lose an addition Agriculture Point each turn |
| 4 | 5, 6 | Fire | Lose Resource Points | Lose even more Resource Points |
| 5 | 1, 2 | Pollution | Lose Resource Points | Depending on pollution additional penalities |
| 5 | 3, 4 | Shortage | Lose one resource (roll d6) | Varies |
| 5 | 5, 6 | Infrastructure Breakdown | Reduce Infrastructure Rating | Possiblility it is permanent |
| 6 | 1, 2 | Civil Unrest | Reduce Citizen Loyality | Possiblility it is permanent |
| 6 | 3, 4 | Demagogue | One level of Inefficient | Lower Citizen Loyalty and Conformity Rating |
| 6 | 5, 6 | Combination Event | As per both events | As per both events |