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GURPS Wiki

This is a grid version of the Disruptions Table in GURPS Realm Management with generalized information. For details consult that work.

1st d6 2nd d6 Result Immediate Effect Long Term Effect
1 1, 2 Plague Lose Workforce Points and population Lose Resource Points
1 3, 4 Inclement Weather Reduce Agriculture Points

and Natural Resources Points

N/A
1 5, 6 Sabotage Lose Resource points Mole established with possible additional Resource Point reduction
2 1, 2 Trade Embargo/Sanction Embargoing realm’s reaction

to the subject realm is reduced

N/A
2 3, 4 Invasion N/A Population Reduction; Reduction of Resource Points in areas with occupation troops
2 5, 6 Flood Reduce Infrastructure Rating and Agriculture Points Infrastructure Rating reduction becomes permanent
3 1, 2 Drought/Famine Lose Agriculture Points Agriculture Points or Natural Resources Points must be at least 3 or people starve which will result in lost of Citizen Loyalty. If there are no Agriculture Points are spent population decreases
3 3, 4 Corruption Reduction of Revenue and Citizen Loyalty
3 5, 6 Political Schism Bluff, Negotiate, Threaten, or Trade rolled reduced Half of penalty to Bluff, Negotiate, Threaten, or Trade; possible reduction of Conformity Rating
4 1, 2 Religious Uprising Reduction of Conformity Rating None; possible change of state religions
4 3, 4 Troublesome Flora/Fauna Lose Agriculture points Lose an addition Agriculture Point each turn
4 5, 6 Fire Lose Resource Points Lose even more Resource Points
5 1, 2 Pollution Lose Resource Points Depending on pollution additional penalities
5 3, 4 Shortage Lose one resource (roll d6) Varies
5 5, 6 Infrastructure Breakdown Reduce Infrastructure Rating Possiblility it is permanent
6 1, 2 Civil Unrest Reduce Citizen Loyality Possiblility it is permanent
6 3, 4 Demagogue One level of Inefficient Lower Citizen Loyalty and Conformity Rating
6 5, 6 Combination Event As per both events As per both events