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Cost: 20 points

Dominance, a supernatural mental Advantage, allows the “infection” of others with a supernatural condition and exert absolute control over them.

Special Enhancements[]

  • No Injury Required (+300% plus value of any modifiers for range, reach, area, and/or penetration required for an Affliction or Innate Attack that functions the same way)
  • No Onset Time (+50%): Waiving the usual 2d days of onset time for Dominance is effectively a form of Cosmic that removes a standard restriction.

Special Limitations[]

  • Fatal Beating (-40%): Mutually exclusive with No Injury Required.
  • Horde (-80%): Requires No Onset Time

Dominance Examples[]

  • Cloud of Infection: Dominance (Area Effect, 2 yards, +50%; Emanation, -20%; Horde, -80%; No Injury Required, +300%; No Onset Time, +50%; Respiratory Agent, +50%) [90]
  • Fast Reanimation: Dominance (Fatal Beating, -40%; Horde, -80%; No Onset Time, +50%) [6]
  • Infected Touch: Dominance (Contact Agent, -30%; Horde, -80%; Melee Attack, Reach C, Cannot Parry, -35%; No Injury Required, +300%; No Onset Time, +50%) [61]
  • Memetic Zombification: Dominance (Area Effect, 2 yards, +50%; Emanation, -20%; Hearing-Based, -20%; Horde, -80%; No Injury Required, +300%; No Onset Time, +50%) [76]

See Also[]

References[]