Douglas Cole (aka Crunch King since 2013) is the writer of the book Technical Grappling as well as Dungeon Grappling.
Pyramid Material[]
- The Last Gasp (3/44)
- Delayed Gratification (3/52)
- Dodge This! (3/57)
- Broken Blade (3/87)
- Conditional Injury (3/120)
On his blog he wrote Shrug It Off and
earlier theory includes Blended and See It Coming
Gaming Ballistic[]
The Grappling Mat is a list of all titles of grappling articles, does not include dates or summaries though
Grand Unified Theories[]
2016[]
2018[]
- January 17 Total Control: Simplified effects for GURPS TG
- Sept 9 https://gamingballistic.com/2018/09/07/a-pause-to-breathe-ok-thats-done/ sadly not about Breath Control and Action Points, instead comments on Hall of Tyr and Dragon Heresy and Hall of Judgment conversions
- Sept 11 GURPS Martial Arts: Technical Grappling expansion https://gamingballistic.com/2018/09/11/fantastic-dungeon-grappling-a-self-review/
- Oct 23 Danger Sense retcon https://gamingballistic.com/2018/10/23/the-danger-sense-ret-con/
house rules[]
dodging aim vs outcome[]
http://forums.sjgames.com/showpost.php?p=425921&postcount=22
- If you elect NOT to dodge point of aim, you take (say) a penalty for attack speed and skill, equal to half the margin of success of the attack (max -5) plus a penalty based on the Parry Missile Weapons penalties.
interview[]
September 2016 1h38m with Sean Punch regarding DF at https://www.youtube.com/watch?v=AMiCsuuoPA4