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GURPS Wiki
as illustrated in  RPG

as illustrated in Ring Dream RPG

Drop Kick (aka dropkick) is a flashy two-legged aerial kick technique, and a special option for Move and Attack. When using Drop Kick, use these rules instead.[1]

Using A Drop Kick[]

  • Drop Kick works as a type of Slam.
  • You must move at least a yard towards your target.[1]
  • Reach: 2 yards
  • Roll against Drop Kick to hit (see Technique below)
  • Damage is for a slam (HP x Movement)/100
    • If damage is less than 1d, treat fractions up to 0.25 as 1d-3, fractions up to 0.5 as 1d-2, and any larger fraction as 1d-1.
    • Otherwise, round fractions of 0.5 or more up to a full die. You can use All-Out Attack (Strong) to increase your damage.
  • +2 for going feet-first (+3 if wearing heavy boots)
  • Brawling, Sumo Wrestling or Wrestling add a damage bonus
  • Succeed or fail, you fall down. Until your next turn, you may block or parry from the ground, but you cannot dodge nor retreat.
    • In a cinematic game, the GM may allow an Acrobatics-5 roll to "kick off" of a target, allowing the drop-kicker to land on their feet![1]

Discussions[]

http://forums.sjgames.com/showpost.php?p=1881828&postcount=7 says you can use Power Blow with it

Trivia[]

  • The Drop Kick is a favorite sneak attack technique of Del Duque!
  • In Martial Arts, Drop Kicks are used in the styles of Savate[2] and Professional Wrestling.[3]

See Also[]

References[]

  1. 1.0 1.1 1.2 Martial Arts, p.70
  2. Martial Arts, p.193-194
  3. Martial Arts, p.206