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Cover to Dungeon Fantasy 11: Power-Ups

Cover to Dungeon Fantasy 11: Power-Ups

Dungeon Fantasy 11: Power-Ups (2010) is a 45 page PDF written by Sean Punch. It furthers the Goals of Dungeon Fantasy 3: The Next Level.

Power-Ups in the Campaign[]

  • What's in a Power-Up: Name, Cost, Prerequisites, Traits, Material Power-Ups
  • Acquiring Power-Ups

The Power-Ups[]

  • General Power-Ups: Combat, Caster, Utility
  • Professional Power-Ups: Artificers, Barbarians, Bards, Clerics, Demonologists, Druids, Elementalists, Evil Clerics, Holy Warriors, Innkeepers, Knights, Martial Artists, Necromancers, Scholars, Scouts, Shamans, Swashbucklers, Thieves, Unholy Warriors, Wizards
  • Racial Power-Ups: Air-Infused, Cat-Folk, Celestials, Coleopterans, Corpse-Eaters, Dark Ones,

Dragon-Blooded, Dwarves, Earth-Infused, Elder-Spawn, Elves, Faerie Folk, Fire-Infused, Gargoyles, Gnomes, Goblin-Kin, Halflings, Infernals, Lizard Men, Minotaurs, Ogres, Trolls, Water-Infused, Wildmen

See Also[]