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Cover to Dungeon Fantasy 11: Power-Ups
Dungeon Fantasy 11: Power-Ups (2010) is a 45 page PDF written by Sean Punch. It furthers the Goals of Dungeon Fantasy 3: The Next Level.
Power-Ups in the Campaign[]
- What's in a Power-Up: Name, Cost, Prerequisites, Traits, Material Power-Ups
- Acquiring Power-Ups
The Power-Ups[]
- General Power-Ups: Combat, Caster, Utility
- Professional Power-Ups: Artificers, Barbarians, Bards, Clerics, Demonologists, Druids, Elementalists, Evil Clerics, Holy Warriors, Innkeepers, Knights, Martial Artists, Necromancers, Scholars, Scouts, Shamans, Swashbucklers, Thieves, Unholy Warriors, Wizards
- Racial Power-Ups: Air-Infused, Cat-Folk, Celestials, Coleopterans, Corpse-Eaters, Dark Ones,
Dragon-Blooded, Dwarves, Earth-Infused, Elder-Spawn, Elves, Faerie Folk, Fire-Infused, Gargoyles, Gnomes, Goblin-Kin, Halflings, Infernals, Lizard Men, Minotaurs, Ogres, Trolls, Water-Infused, Wildmen
See Also[]
- GURPS Power-Ups 1: Imbuements
- GURPS Power-Ups 2: Perks
- GURPS Dungeon Fantasy Roleplaying Game
- GURPS Dungeon Fantasy