The Sample Monsters from Dungeon Fantasy 2: Dungeons done in a Classic: Bestiary table like style. Click for individual information!
Monsters Table[]
Name | ST HP |
DX | IQ | HT FP |
Will | Per | Speed Move |
Dodge | DR | SM Size Weight |
Damage | Skills |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Acid Spider | 26 | 15 | 5 | 13 | 12 | 12 | 7; 9, 0-yard jump | 9 | 4 | 0; 140 lbs | Acidic Bite (15): 2d+1 impaling + follow-up 1d-3 corrosion (10 one-second cycles) | Jumping-16; Stealth-15 |
Ape, Flesh-Eating | 17, Arm SST 19; 17 | 12 | 6 | 12 | 19 | 10 | 8.00; 7 | 9 | 1 | +1 | T 2d-1; S 3d+1 | Brawling-14; Climbing-14; Wrestling-14 (+2 ST when grappling) |
as-Sharak | 18 | 14 | 10 | 12 | 14 | 14 | 6.50; 6 | 10 | 2 | 0 | Brawling-16; Broadsword-16; Innate Attack (Breath)-16; Stealth-14 | |
Dire Wolf | 16 | 12 | 4 | 12 | 11 | 14 | 6.00; 9 | 9 | 2 | 1 | Brawling-14; Tracking-14. | |
Doomchild | 8, SST18; 8 | 18 | 6 | 10 | 10 | 10 | 7.00; 10 | 10 | 0 | -1 | T 1d+2; S 3d | Knife-18 |
Erupting Slime | 1; 10 | 12 | 0 | 12 | 0 | 10 | 6.00; 1 | 9 | 0 | 0 | Innate Attack (Toxic) | |
Flaming Skull | 0; 20 | 14 | 10 | 10; N/A | 10 | 10 | 6.00; 12 (air) | 9 | 0 | -5 | Flaming Bite (14): 2 points burning | Stealth-14 |
Foul Bat (Batchala) | 10, SST 15; 10 | 14 | 3 | 12 | 10 | 10 | 6.5; 13 (air) | 9 | 1 | 0 | Bite (16): 1d+1 cutting + follow-up 1 FP. Stench (Resisted by HT) | Aerobatics-14; Brawling-16 |
Frost Snake | 10, SST 13; 10 | 14 | 2 | 12 | 10 | 12 | 7.00; 7 | 10 | 2; 20 (Limited, Cold/Ice) | 0 | T 1d; S 2d-1 | Brawling-16; Innate Attack (Breath)-14; Stealth-14 |
Golem-Armor Swordsman | 13, SST 18; 13 | 13 | 10 | 13; N/A | 10 | 10 | 7; 2 | 8 | 17 | 0 | Weapons (16): Broadsword (3d+1 cutting or 1d+4 impaling) and medium shield (1d+2 crushing); | Broadsword-16; Shield-16 |
Mindwarper | 10 | 10 | 18 | 12; 20 | 20 | 18 | 5.50; 5 | 8 | 10 | 0 | Psychokinetic Lash (20): 3d crushing (x5). Ranged attack can be dodged but not blocked or parried. | Innate Attack (Gaze)-20; many IQ skills at 16 to 20. |
Peshkali | 20 | 12 | 10 | 12 | 14 | 14 | 5.00; 5 | 8 | 4 | 0 | Broadsword-18; Spear-18; Wrestling-16 (+2 ST when grappling). Swimming-13 | |
Rat, Giant | 9 | 13 | 5 | 12 | 10 | 12 | 6.50; 7 | 9 | 1 | -1; 4'; 9.92 โ 35.2 lbs | 1d-1 cut | Climbing-12; Survival-14; Swimming-13 |
Siege Beast | 30 | 12 | 8 | 12; 18 | 12 | 8 | 6.00; 5 | Axe/Mace-16; Brawling-16 | ||||
Toxifier | 0; 10 | 14 | 10 | 10 | 16 | 10 | 5.00; 12 (air) | 8 | 0 | 0 | Aerobatics-16; Stealth-14 (18 vs. Hearing). | |
Triger | 19 | 13 | 4 | 11 | 12 | 6.00; 10 | 10 | 1 | SM: +1 | NG | Brawling-15; Stealth-13; Swimming-13 | |
Zombie, Horde | 13; 17 | 8 | 8 | 12 | 8 | 8 | 5; 4 | 8 | SM: 0 | NG | Brawling-12; Wrestling-12 |
Notes[]
The Stone Golem is on the Golems page and has an energy cost. The Golem-Armor Swordsman is far too complex and far weaker then the Classic Flesh golem in the Golem table, making it kind of pointless. Instead a Quick and Dirty (as well nastier) alternative is proved on the Golems page.
References[]