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The Sample Monsters from Dungeon Fantasy 2: Dungeons done in a Classic: Bestiary table like style. Click for individual information!

Monsters Table[]

Name ST
HP
DX IQ HT
FP
Will Per Speed
Move
Dodge DR SM
Size
Weight
Damage Skills
Acid Spider 26 15 5 13 12 12 7; 9, 0-yard jump 9 4 0; 140 lbs Acidic Bite (15): 2d+1 impaling + follow-up 1d-3 corrosion (10 one-second cycles) Jumping-16; Stealth-15
Ape, Flesh-Eating 17, Arm SST 19; 17 12 6 12 19 10 8.00; 7 9 1 +1 T 2d-1; S 3d+1 Brawling-14; Climbing-14; Wrestling-14 (+2 ST when grappling)
as-Sharak 18 14 10 12 14 14 6.50; 6 10 2 0 Brawling-16; Broadsword-16; Innate Attack (Breath)-16; Stealth-14
Dire Wolf 16 12 4 12 11 14 6.00; 9 9 2 1 Brawling-14; Tracking-14.
Doomchild 8, SST18; 8 18 6 10 10 10 7.00; 10 10 0 -1 T 1d+2; S 3d Knife-18
Erupting Slime 1; 10 12 0 12 0 10 6.00; 1 9 0 0 Innate Attack (Toxic)
Flaming Skull 0; 20 14 10 10; N/A 10 10 6.00; 12 (air) 9 0 -5 Flaming Bite (14): 2 points burning Stealth-14
Foul Bat (Batchala) 10, SST 15; 10 14 3 12 10 10 6.5; 13 (air) 9 1 0 Bite (16): 1d+1 cutting + follow-up 1 FP. Stench (Resisted by HT) Aerobatics-14; Brawling-16
Frost Snake 10, SST 13; 10 14 2 12 10 12 7.00; 7 10 2; 20 (Limited, Cold/Ice) 0 T 1d; S 2d-1 Brawling-16; Innate Attack (Breath)-14; Stealth-14
Golem-Armor Swordsman 13, SST 18; 13 13 10 13; N/A 10 10 7; 2 8 17 0 Weapons (16): Broadsword (3d+1 cutting or 1d+4 impaling) and medium shield (1d+2 crushing); Broadsword-16; Shield-16
Mindwarper 10 10 18 12; 20 20 18 5.50; 5 8 10 0 Psychokinetic Lash (20): 3d crushing (x5). Ranged attack can be dodged but not blocked or parried. Innate Attack (Gaze)-20; many IQ skills at 16 to 20.
Peshkali 20 12 10 12 14 14 5.00; 5 8 4 0 Broadsword-18; Spear-18; Wrestling-16 (+2 ST when grappling). Swimming-13
Rat, Giant 9 13 5 12 10 12 6.50; 7 9 1 -1; 4'; 9.92 โ€“ 35.2 lbs 1d-1 cut Climbing-12; Survival-14; Swimming-13
Siege Beast 30 12 8 12; 18 12 8 6.00; 5 Axe/Mace-16; Brawling-16
Toxifier 0; 10 14 10 10 16 10 5.00; 12 (air) 8 0 0 Aerobatics-16; Stealth-14 (18 vs. Hearing).
Triger 19 13 4 11 12 6.00; 10 10 1 SM: +1 NG Brawling-15; Stealth-13; Swimming-13
Zombie, Horde 13; 17 8 8 12 8 8 5; 4 8 SM: 0 NG Brawling-12; Wrestling-12

Notes[]

The Stone Golem is on the Golems page and has an energy cost. The Golem-Armor Swordsman is far too complex and far weaker then the Classic Flesh golem in the Golem table, making it kind of pointless. Instead a Quick and Dirty (as well nastier) alternative is proved on the Golems page.

References[]


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