| This contains material considered part of the Dungeon Fantasy Roleplaying Game. As a Powered by GURPS work it is distinct from the Dungeon Fantasy (series) |
The Dungeon Fantasy Roleplaying Game is a Powered by GURPS rewrite and repackaging of various GURPS Dungeon Fantasy rulebooks with some additional material provided. It is available in print and PDF formats.
Box Contents[]
- Adventurers
- Exploits
- Spells
- Monsters
- I Smell A Rat - a dungeon
- Two large double-sided maps
- Cardboard figures and plastic stands
- Three 6-sided dice
Professions[]
- Barbarian
- Bard
- Cleric
- Druid
- Holy Warrior
- Knight
- Martial Artist
- Scout
- Swashbuckler
- Thief
- Wizard
Covered Material[]
- Dungeon Fantasy 1: Adventurers (All)
- Dungeon Fantasy 2: Dungeons (All)
- Dungeon Fantasy 3: The Next Level (Some)
- Dungeon Fantasy 5: Allies (Some including 4 creatures)
- Dungeon Fantasy 11: Power-Ups (Some bits)
- Dungeon Fantasy Monsters 1 (29 of its 30 creatures)
Official Supplemental Material[]
- Companion Books
- Dungeon Fantasy Companion: collects Traps, Magic Items, and Against the Rat-Men into one work.
- Dungeon Fantasy Companion 2
- Dungeon Fantasy Dungeon Planner
- Dungeon Fantasy Magic Items 2
- Dungeon Fantasy Monsters 2
- Dungeon Fantasy Spells
- Per the Dungeon Fantasy Roleplaying Game page only the following material considered part of the Dungeon Fantasy RPG:
- Pyramid 3/98: Welcome to Dungeon Fantasy
- Pyramid 3/104: Dungeon Fantasy Roleplaying Game
- Pyramid 3/106: Dungeon Fantasy Roleplaying Game II
- Pyramid 3/108: Dungeon Fantasy Roleplaying Game III
- Pyramid 3/109: Thaumatology V
- Pyramid 3/111: Combat II
- Pyramid 3/113: Dungeon Fantasies
- Pyramid 3/118: Dungeon Trips
- Pyramid 3/122: All Good Things
- Pyramid Dungeon Fantasy Collected is not considered part of the Dungeon Fantasy RPG but rather part of the Dungeon Fantasy (series).
Reviews[]
- 31 reasons why you want to pick up Dungeon Fantasy Roleplaying Game (and fast!)
- Evaluating DFRPG (Just Roll 3d6)
- Dungeon Fantasy RPG: The Notes (Part I)
- Dungeon Fantasy RPG: The Notes (Part II)
- Dungeon Fantasy RPG: The Notes (Part III)
- Dungeon Fantasy RPG: The Notes (Part IV)
- Dungeon Fantasy RPG: The Notes (Part V)
- Dungeon Fantasy RPG: The Notes (Part VI)
Differences to earlier GURPS: Dungeon Fantasy[]
- Dungeon Fantasy 8: Treasure Tables - (minor) updates the armor stats
- Dungeon Fantasy 13: Loadouts - updates the armor stats
Rules Differences Between DFRPG and GURPS[]
- Fright Check table in DFRPG is far simpler (seven entries vs 33 in the Basic Set)
- Jumping distance formula is simpler in DFRPG
- Outdoorsman Talent adds in two skills, making it a better value than the Basic Set version but is still overpriced under the Smooth Talent Cost option seen in GURPS Power-Ups 3: Talents
- Resistant to x is both priced and bought differently.
- Slams are far more streamlined in DFRPG then in "regular" GURPS
- Temperature Tolerance is very different.
- GURPS -> Dungeon Fantasy Conversion Thread