This page contains one or more unofficial conversions of Classic material that can include fan expansion of canonical material (which should be noted in body text). |
See also GURPS Fantasy Folk: Elves; Half-Elves
While in mythology Elves can encompass nearly the entirety Faerie realm it is generally in reference to the race that was more or less codified by Tolkien in The Hobbit and The Lord of the Rings
Dungeon Fantasy[]
For the general Dungeon Fantasy elves, see Elves (Dungeon Fantasy)!
Elf (Fantasy)
Cost: 70 ([15]+[54]-[0]+[1]+[0]) points
Description
These Elves are more slender than a human of the same ST (add 2" height based on ST) and rely on speed and agility more than raw strength.
- Attributes and Secondary Characteristics [15]: ST-1 [-10]; DX+1 [20]; Per+1 [5]
- Advantages and Perks [54]: Appearance (Attractive) [4]; Magery 0 [5]; Perfect Balance [15]; Telescopic Vision 1 [5]; Unaging [15]; Voice [10]
- Optional Advantages [N/A]: Magery 0
- Disadvantages and Quirks [-0]: None
- Optional Disadvantages [N/A]: Proud
- Skills [1]: Connoisseur (Natural Environments) (A) IQ-1 โ 9
- Optional Skills [N/A]: None
- Innate Magic [0]: None
- Features: None
Elf (Fantasy Folk, conversion)
Cost: 73 ([30]+[59]-[20]+[4]+[0]) points
Description
Tall, slender humanoids (determine height normally and add 3"; weight is 10 pounds less than humans. Also see Fantasy Folk: Elves
- Attributes and Secondary Characteristics [30]: ST-1 [-10]; DX+1 [20]; IQ+1 [20]
- Advantages and Perks [59]: Appearance (Attractive) [4]; Magery 1 [15]; Musical Ability 2 [10]; Perfect Balance
- Optional Advantages [N/A]: None
- Disadvantages and Quirks [-20]: Code of Honor (Live with elegance and style) [-10]; Sense of Duty (Nature) [-10]
- Optional Disadvantages [N/A]: None
- Skills [4]: Public Speaking (Storytelling) (A) IQ [2]; Savoir-Faire (Elven Society) (E) IQ+1 [2]
- Optional Skills [N/A]: None
- Innate Magic [0]: None
- Features: None
Elf (D&D)[]
This is regarding an unofficial conversion of D&D material to GURPS. |
Cost: 48
Conversion done by jhubert.
- Attributes and Secondary Characteristics [18]: DX +1 [20]; HT -1 [-10]; Per +2 [10], HP -1 [-2]
- Advantages and Perks [30]: Extended Lifespan 3 [6], Less Sleep 4 [8], Magery 0 [5], Night Vision 3 [3], Resistant (Immunity to supernatural โsleepโ effects) [5], Resistant (+3 versus supernatural charm effects) [2]; Trance instead of sleep [1].
Kagonesti Elf[]
Derived from full stat write up by Dragondog
Only very few of them learn arcane magic. Divine magic is more common, but still rare.
- Kagonesti Lens [+18]: IQ-1 [-20]; HT+1 [+10]; Per+1 [+5]; HP+1 [+2]; Dark Vision [25]; No Less Sleep 4 [-8]; no Magery 0 [-5]; Outdoorsman 1 [10]; No Trance instead of sleep [-1].
Optional Disadvantages: Impulsiveness, Stubbornness, suspicious. Any Good disadvantage.
Common Skills: woodland hunting, bowmaking, fletching, leather, jewelry, singing, wooden pipes and whistles, drums, lute, dancing. And Spear, Shortsword, Bow.
Qualinesti Elf[]
Derived from full stat write up by Dragondog
Only very few of them learn arcane magic. Divine magic is more common, but still rare
- Qualinesti Elf Lens [+28]: HP+2 [+4]; Outdoorsman 1 [10]; Smooth Operator 1 [15]; No Trance instead of sleep [-1]
Optional Disadvantages: Sense of Duty (Nature)
Optional Quirk level or higher: Intolerance, Stubbornness, arrogant
Optional Disadvantages: Impulsiveness, Stubbornness, suspicious. Any Good disadvantage.
Common Skills: woodland hunting, bowmaking, fletching, leather, jewelry, singing, wooden pipes and whistles, drums, lute, dancing. And Spear, Shortsword, Bow.
Silvanesti Elf[]
Derived from full stat write up by Dragondog
Individuals marred by visible scars or disabilities are sometimes driven to breech the taboo against suicide.
They accept White Robed wizards of their own kind, shun Red Robes, and banish Black Robes.
- Silvanesti Elf Lens [+35]: IQ +1 [20]; HP+1 [+2]; Dark Vision [25]; Magery 1 [+10]; No Less Sleep 4 [-8]; No Trance instead of sleep [-1]; Intolerance (Species) [-10]; Proud [-1], Fashion Conscious [-1], Quick to anger [-1]
Optional Disadvantages: Any Good disadvantage
GURPS Repository Elves[]
These are all fan creations for 4e:
Race | Point Total |
---|---|
Elf, Aquatic | [61] |
Elf (Dark Sun) | [62] |
Elf (Ptolus) | [39] |
Elf, Gray | [55] |
Elf, Harrow | [-2] |
Elf, High (Serenae) | [30] |
Elf, Jungle | [20] |
Elf, Wild | [45] |
Elf, Wood | [42] |
Elf, Wood (Serenae) | [30] |
Comment[]
Elves tend to be long lived in fantasy but most people don't realize just what that means. They really know How It Feels Losing Everyone (Frieren: Beyond Journey's End) as they will naturally outlive most other races.
References[]
- GURPS Fantasy pg 108
- Classic: Fantasy Folk p 58-61