This list of Enchantment College spells is a reformatting of the list at the GURPS Repository with spells from other canonical sources and Enchantment information (including energy cost) added |
- †: Spell is VH.
Underlined material is from Classic
"M": does the spell require Magery to learn
PC: Prerequisite Count
Prerequisite Count Needed | Prerequisite Count of some spells needs to be calculated |
The Enchantment College has several sebucatagories. Also see Enchantment Costs and Enchanting Items.
Main College[]
Spell | M | Prerequisites | PC | Enchantment Cost | Item | Note | Book, Page |
---|---|---|---|---|---|---|---|
Adjustable Clothing | Y | Enchant and Reshape | 14 | varies | C | [1] | Magic p. 58; Thaumatology: Urban Magics, p. 33 |
Amulet | Y | Talisman for the appropriate spell | V | 50 per point | J# | Indef.# | Magic p. 58 |
Compulsive Reader | Y | Enchant and 3 Mind Control spells or Writing-15+ | 11 | Pyramid 3/48: Secret Magic, p. 21 | |||
Costume | Adjustable Clothing | 50 | C | [1] | Classic: Magic Item 3 p 30 | ||
Create Chimera† | Y | Analyze Heredity, Enchant, and either Alter Body or Lightning | NA | NA | NA | Bio-Tech, p. 31 | |
Curse Virus/TL | Spellprocessor and Animate Machine,
Awaken Computer, Curse, Glitch, Mad Machine or Malfunction |
15 x all spells in virus | software | [1] | Classic: Tenchnomancer p. 20 | ||
Doom Wish† | Y | Magery 3, Wish, and IQ + Magery of 23+ | 18 | 2,000 | special | one use | Magic: Artillery Spells p. 13-14 |
Doppelgänger† | Y | Magery 3, Golem, History, and Enslave | 29 | 1,000 | special | [1] | Magic p. 62; Classic: Magic p 40 |
Dwarfish Reinforcement† | Y | Enchant and Secret Spell (Dwarvish Reinforcement) | 11 | Pyramid 3/76: Dungeon Fantasy IV, p. 13 | |||
Electric Power/TL | Lend Power, Power, Steal Power | varies | magic item | [1] | Classic: Technomancer p. 20 | ||
Emergency Staff (A) | N | None | 0 | 25 | Magic: The Least of Spells p. 8 | ||
Enchant† | Y | Magery 2 and at least one spell from 10 other colleges | 10 | varies | varies | Special | Basic Set, p. 480; Magic p. 56 |
Ensorcel† | Y | Malefice | 12 | NA | NA | NA | Magic p. 60 |
Golem† | Y | Enchant, Shape Earth, and Animation | 14 | varies | golem | [1] | Magic p. 59 |
Great Wish† | Y | Magery 3, Wish, and (DX+IQ) 30+ | 18 | 2,000 | J | special# | Magic p. 61 |
Hex | Y | Enchant | 11 | 200 | any | [1] | Magic p. 57 |
Hideaway | Y | Enchant, Create Object, and Lighten | 15 | 50 or 100 per lb | Con | [1] | Magic p. 66; Thaumatology: Urban Magics, p. 33 |
Impart Skill† | Y | Magery 3, Enchant, Lend Skill, Wisdom, Secret Spell (Impart Skill), and five Communication and Empathy spells | Pyramid 3/76: Dungeon Fantasy IV, p. 14 | ||||
Impression Blocker | Y | Enchant, Seeker, and Scrywall | 12 | 20 per pound of capacity | Con | [1] | Magic p. 60 |
Leak | Hideaway | 16 | 100 | Con | [1] | Magic p. 61 | |
Lesser Wish | Y | Enchant | 11 | 180 | J | One use | Magic p. 61 |
Ley Line Creation | Y | Seek Ley Line and Apportation | NA | NA | NA | Thaumatology: Urban Magics, p. 21 | |
Live Libram | Y | Enchant and Apportation | Pyramid 3/48: Secret Magic, p. 22 | ||||
Malefice† | Y | Enchant and Seeker | 11 | 250 | doll | can only be used by maker
($500) |
Magic p. 60 |
Magician’s Minion (A) | N | None | 0 | 25 | Magic: The Least of Spells p. 8-9 | ||
Mana Warhead/TL | Curse-Missile and spell in warhead | 20 x cost | projectile | special[note 1] | Classic: Technomancer p. 21 | ||
Mortal Malefice† | Y | Magery 3, Malefice, and Soul Jar | Magic: Death Spells, p. 9 | ||||
Narrative Conveyance | Y | Plane Shift, Timeport, and Writing-15+ | Pyramid 3/48: Secret Magic, p. 22 | ||||
Power | Y | Enchant and Recover Energy | 12 | 500*2^(level-1) limit level 4 | any | special# | Basic Set, p. 480; Magic p. 57 |
Remove Enchantment | Y | Enchant | 11 | NA | NA | NA | Magic p. 58 |
Resilient Golem | Y | Golem and Shatterproof | 2 x Golem cost | golem | [1] | Classic: Magic Items 3 p 32 | |
Resist Enchantment | Y | any Limiting Enchantment spell | 12 | varies | special | [1] | Magic p. 58 |
Scroll | Y | Magery 1 and 1 written Language at Accented or better | 0 | varies | scroll | [3, 4?] | Magic p. 57 |
Simulacrum† | Y | Magery 3, Golem, Perfect Illusion, and Illusion Disguise | 18 | varies | golem | special | Magic p. 61 |
Sorcerer’s Stand-In (A) | N | None | 0 | 25 | Magic: The Least of Spells p. 9 | ||
Soul Golem | Y | Magery 3, Soul Jet, Golem, IQ 13+ | 1,000 | Golem | [1] | Classic: Grimoire p 42 | |
Speed | Y | Enchant and Haste | 11 | varies | any | special | Magic p. 57 |
Spell Stone | Y | Enchant and Delay | 8 | 20 x cost | jewel | [3 ($10xP^cost + $40 x cost gem) | Magic p. 60 |
Spellbook Enchantment | Y | Scroll | 1 | 15+1 per page | same as scroll | same as scroll | Classic: Magic Items 2 p. 40 |
Spellgraft† | Y | Enchant | 11 | NA | NA | NA | Bio-Tech, p. 32 |
Spellprocessor | Scroll, Computer Programming-15+ | 1 | 500 | software | [1] | Classic: Technomancer p 19 | |
Suspend Enchantment | Y | Enchant | 11 | 25 or 1/100; h | Any | special | Magic p. 58 |
Talisman | Y | Enchant and spell to be opposed | V | varies | J# | [1] | Magic p. 58 |
Temporary Enchantment | Y | Enchant | 11 | Any | Any | Special | Magic p. 56; Fantasy, p. 23 |
Vengeful Staff† | Y | Magery 3, Enchant, and Explode | 12 | 20 x d6 | Handheld item | One use | Magic: Artillery Spells p. 14 |
Wish† | Y | Lesser Wish and 1 spell each from 15 colleges | 17 | 250 | J | One use | Magic p. 61 |
Weapon Enchantments[]
All of these require Magery
Spell | Prerequisites | PC | Enchantment Cost | Item | Note | Book, Page |
---|---|---|---|---|---|---|
Accuracy | Enchant and 4 Air Spells | 15 | +1 250/+2 1,000/+3 5,000
cost is 1/10th for missile weapons |
Wep | [1] | Basic Set, p. 480; Magic p. 65 |
Assassin's Weapon† | Magery 3, Penetrating Weapon, and Puissance | Magic: Death Spells, p. 12 | ||||
Bane | Enchant | 11 | reduces cost | W | special | Magic p. 69 |
Blank Spell Arrow | Spell Arrow | 18 | varies | MW | Perm. | Magic p. 66 |
Cornucopia | Enchant and 2 Weapon Enchantment spells | 13 | 50 times $ | Special | Perm. | Magic p. 64 |
Dancing Weapon | Enchant and Dancing Object | 12 | 1,000, 2,000 or 4,000 per lb. | Wep | [1] | Magic p. 63 |
Defending Weapon | Enchant and Dancing Object | 12 | varies | Wep | [1] | Magic p. 64 |
Ghost Weapon | Enchant and Solidify | 14 | 250 per pound | Wep | [1] | Magic p. 65 |
Graceful Weapon | Enchant and Apportation | 11 | 150 | Wep, tool | [1] | Magic p. 63 |
Loyal Sword | Enchant and Apportation | 11 | 750 per lb. | Wep | [1] | Magic p. 63 |
Penetrating Weapon | Enchant and Find Weakness | 11 | varies | Wep | [1] | Magic p. 63 |
Puissance | Enchant and 5 Earth spells | 15 | +1 250/+2 1,000/
+3 5,000 |
Wep | [1] | Basic Set, p. 480; Magic p. 65 |
Quick-Aim | Enchant and Grace | 14 | varies | Wep | [1] | Magic p. 63 |
Quick-Draw | Enchant and Apportation | 11 | 300 per lb./2,000 | Wep/Q | [1] | Magic p. 63 |
Soulburner Gestalt | Powerstone. Soul Jar, Zombie | 6,000 | special | [1, [$1,000,000 +
$10,000 per "socket")] |
Classic: Technomancer p. 20 | |
Speed Spell Arrow | Speed and Spell Arrow | 18 | Varies | Arrow | [1] | Magic p. 66 |
Spell Arrow | Spell Stone | 17 | varies | spell | [1] | Magic p. 65 |
Spell Targeting/TL | Accuracy, Spectrum Vision | 50 per mile | targeting sys. | [1, 4] | Classic: Technomancer p. 21 | |
Vengeful Staff† | Magery 3, Enchant, and Explode | Magic: Artillery Spells p. 14 | ||||
Video Entity/TL | Create Animal, Create Warrior | varies | videotape# | [3] | Technomancer p 20 | |
Vigil | Enchant and Summon Spirit | 12 | 100 per point of IQ transferred,
plus 25 times the CP cost of each skill plus 50 times the total CP cost of all the advantages and disadvantages (minimum of zero) Add 300 for Voices |
Wep | [1] | Magic p. 64 |
Voices |
Armor Enchantments[]
All Spells in this category require Magery to learn
Spell | Prerequisites | PC | Enchantment Cost | Item | Note | Book, Page |
---|---|---|---|---|---|---|
Dancing Shield | Enchant and Dancing Object | 12 | 250 per lb.# | Shield | [1] | Magic p. 67 |
Defending Shield | Enchant and Grace | 12 | varies | Shield | [1] | Magic p. 67 |
Deflect | Enchant | 11 | varies | C, A, Sl | [1] | Basic Set, p. 480; Magic p. 67 |
Fortify | Enchant | 11 | varies | C, A | [1] | Basic Set, p. 480; Magic p. 66; Thaumatology: Urban Magics, p. 33 |
Lighten | Enchant | 11 | 200 or 500 | A, Sl | [1] | Magic p. 67 |
Limiting Enchantments[]
All spells require Magery to learn
Spell | Prerequisites | PC | Enchantment Cost | Item | Note | Book, Page |
---|---|---|---|---|---|---|
Attune | Bane | 12 | 100 | special # | Perm. | Magic p. 69 |
Limit | Enchant | 11 | 200 | any | [1] | Magic p. 68 |
Link | Delay | 16 | 200 | any | [3]# | Magic p. 131 |
Name | Enchant | 11 | 400 or 200 | any | special | Magic p. 68 |
Password | Enchant | 11 | 400 or 200 | any | [1] | Magic p. 68 |
Wizardly Tools[]
All Spells require Magery to learn
Spell | Prerequisites | PC | Enchantment Cost | Item | Note | Book, Page |
---|---|---|---|---|---|---|
Crystal Ball | Enchant and Divination (Crystal-Gazing) | 13 | 1,000 | crystal ball | Special +1 ($1,000) +2 ($20,000) to Divination |
Magic p. 71 |
Effigy† | Magery 2, Enchant, Scryfool, and Ward | 13 | 1,000 | statue | Special | Magic p. 71 |
Homunculus | Enchant and Mind-Sending | 15 | 800 | special | [1] | Magic p. 70 |
Lich† | Magery 3, IQ 13+, Enchant, Soul Jar, and Zombie | 19 | point total | Elixir | Special | Magic p. 159 |
Manastone† | Enchant | 11 | 5 per point | jewel | special | Magic p. 70 |
Powerstone | Enchant | 11 | 20 per point of energy | gem | special# | Magic p. 69 |
Powerstone, One-College | Enchant | 11 | 12 per point of energy | gem | special# | Magic p. 70 |
Powerstone Recharging Rack | Enchant | S | 750 per stone | special | [5, $75,000] | Classic: Magic Items 1 p 65-66 |
Soul Stone† | Magery 3, Enchant, and Soul Jar | 19 | 500 | jewel | Is useful to the maker | Magic p. 71 |
Staff | Enchant | 11 | 30 | S, W | [1] | Basic Set, p. 481; Magic p. 70 |
Vengeful Staff† | Magery 3, Enchant, and Explode | 18 | Magic: Artillery Spells pg 14 | |||
Wraith† | Magery 3, IQ 13+, Enchant, Halt Aging, and Soul Jar | 24 | 500# | ring# | [3] | Magic p. 160 |
Item Class Table[]
Code | Class of Item |
---|---|
A | armor or clothing |
Am | Amulet (not to be confused with an Alchemy Amulet) |
Ar | Arrow |
B | Brush |
C | Clothing |
CN | Compass Needle |
Cl | cloak |
Com | Computer |
Con | Container |
Cr | Crypt or Coffin |
Fig | Figurine |
G | Glove (single) |
Gs | Gloves (pair) |
H | Helmet, Crown or other headgear, |
J | jewelry; e.g., an amulet or ring |
Md | Modem |
Mi | Mirror |
MW | Missile Weapon |
Q | Quiver |
R | Rug or Mat |
S | staff – any rod-shaped piece of organic material up to 6 feet long |
Sh | Shoes or other Footwear |
Sl | Shield |
Sp | Spectacles |
T | Timepiece |
W | wand |
Wep | weapon |
General Enchantment Notes[]
- [1] Always on. Works at all times without the addition of a Power spell
- [2] Allows the user to cast the spell, but only on himself.
- [3] Allows the user to cast the spell exactly as if he knew it himself.
- [3T] Allows the user to cast the spell by touching the subject.
- [4] Mage only. If any spell on the item has this restriction, it extends to all spells on the item.
- [5] Cost of magical materials required.
- # There are exceptions to the value given; see the original spell description
Special Notes[]
- ↑ Mana Warhead binds Clumsiness, Curse, Itch, Pain, Spasm or Strike Blind/Deaf/Dumb into a missile weapon or an Area spell (Awaken, Create Fire, Darkness, Destroy Air, Destroy Water, Drain Mana. Earthquake, Essential Flame, Ether Static, Fear, Flash, Fog, Frost, Glue, Ice Slick, Irradiate, Mass Daze, Mass Detonation, Mass Sleep, Melt Ice, Phantom Flame, Prismatic Mist, Purify Air, Restore Mana, Silence, Stench, Sterilize, Stop Power, Terror, Thunderclap, Turn Zombie and Wither Plant.) into a grenade or 20mm+ cannon shell, bomb or missile warhead