GURPS Wiki

"The material presented here is a community original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games."

READ MORE

GURPS Wiki
GURPS Wiki

Endurance (the ability to endure) is a multi-faceted term used in several contexts in GURPS.

Basic Set[]

Characters[]

Basic Set: Characters refers to it:

  • B56 under Flight, mentioning that B195 Flight (skill) improves endurance (implied: while flying, or flight endurance)
  • B80 under Reduced Consumption mentions "For indefinite endurance, see Doesn’t Eat or Drink, p. 50.)" implying (in respect to B139) the following descriptors (not actually stated):
    • 12-hour endurance for RC1
    • 24-hour endurance for RC2
    • 7-day endurance aka 1-week endurance for RC3
    • 1-month endurance for RC4
    • B139 under Increased Consumption mentions three types for those with the Machine meta-trait (referring to the Fuel Supply feature included) as modifications to the the baseline 8-hour endurance one would have without them, which is how many hours 1 "meal" of fuel would give:
    • 4-hour endurance
    • 2-hour endurance
    • 1-hour endurance
    • "doubling consumption and halving endurance for each additional level."
      • to distinguish this type of "endurance" (referring to the time's worth of activities a machine can store) this could be referred to as something like fuel endurance or activity endurance

refers to the "energy reserve" of 8 hours on B263.

  • B195 refers to Flight (skill) as "training for endurance flying" (this works akin to Hiking for walking not sprinting speeds, and has a default: there does not appear to be a match for the Running skill)
  • B200 refers to Hiking as "training for endurance walking"
  • B214 under Piloting for Low-G Wings mentions "Learn Flight (p. 195) for endurance flying."

Campaigns[]

Basic Set: Campaigns refers to it:

  • B349 "HT rolls for feats of endurance" (as opposed to matters of precision)
  • B463 Long-Distance Movement mentions endurance in hours under "Endurance" after Cruising Speed as matters which can be more important than Top Speed or Range
    • endurance in excess of one day requires provisions

Non-explicit endurance[]

Derangement and Stress in horror were abilities to endure normal Fear Checks' cumulative results.

See also[]